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Diffstat (limited to 'backends/wince/CEActionsSmartphone.h')
-rw-r--r-- | backends/wince/CEActionsSmartphone.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/backends/wince/CEActionsSmartphone.h b/backends/wince/CEActionsSmartphone.h new file mode 100644 index 0000000000..bbb9d244dc --- /dev/null +++ b/backends/wince/CEActionsSmartphone.h @@ -0,0 +1,75 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef CEACTIONSSMARTPHONE +#define CEACTIONSSMARTPHONE + +#ifdef WIN32_PLATFORM_WFSP + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/system.h" + + +#include "base/gameDetector.h" +#include "wince-sdl.h" +#include "Key.h" + +#include "CEActions.h" + +#define SMARTPHONE_ACTION_VERSION 3 + +enum smartphoneActionType { + SMARTPHONE_ACTION_UP = 0, + SMARTPHONE_ACTION_DOWN, + SMARTPHONE_ACTION_LEFT, + SMARTPHONE_ACTION_RIGHT, + SMARTPHONE_ACTION_LEFTCLICK, + SMARTPHONE_ACTION_RIGHTCLICK, + SMARTPHONE_ACTION_SAVE, + SMARTPHONE_ACTION_SKIP, + SMARTPHONE_ACTION_ZONE, + + SMARTPHONE_ACTION_LAST +}; + + +class CEActionsSmartphone : public CEActions { + public: + // Actions + bool perform(ActionType action, bool pushed = true); + String actionName(ActionType action); + int size(); + static void init(GameDetector &detector); + void initInstance(OSystem_WINCE3 *mainSystem); + + // Action domain + String domain(); + int version(); + + ~CEActionsSmartphone(); + private: + CEActionsSmartphone(GameDetector &detector); + }; + +#endif + +#endif
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