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path: root/backends/wince/CELauncherDialog.cpp
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Diffstat (limited to 'backends/wince/CELauncherDialog.cpp')
-rw-r--r--backends/wince/CELauncherDialog.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 243b5e5ea3..99bb82e47e 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -145,11 +145,13 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// First check if we have a recognized game in the current directory
- FSList files = node.listDir(FilesystemNode::kListFilesOnly);
+ FSList files;
+ node.listDir(files, FilesystemNode::kListFilesOnly);
DetectedGameList candidates(PluginManager::instance().detectGames(files));
addCandidate(node.path(), candidates);
// Then recurse on the subdirectories
- FSList dirs = node.listDir(FilesystemNode::kListDirectoriesOnly);
+ FSList dirs;
+ node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);