aboutsummaryrefslogtreecommitdiff
path: root/backends/wince/gapi_keys.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'backends/wince/gapi_keys.cpp')
-rw-r--r--backends/wince/gapi_keys.cpp388
1 files changed, 0 insertions, 388 deletions
diff --git a/backends/wince/gapi_keys.cpp b/backends/wince/gapi_keys.cpp
deleted file mode 100644
index ff1622fd9b..0000000000
--- a/backends/wince/gapi_keys.cpp
+++ /dev/null
@@ -1,388 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001/2002 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-#ifdef _WIN32_WCE
-
-// Handle mapping of actions to hardware keys
-
-#include "stdafx.h"
-#include <assert.h>
-
-#if _WIN32_WCE < 300
-
-#include <Wingdi.h>
-#include <Winbase.h>
-#include <Wtypes.h>
-
-#endif
-
-#include <Winuser.h>
-#include <sipapi.h>
-//#include <Aygshell.h>
-#include <gx.h>
-#include "dynamic_imports.h"
-
-#include "gapi_keys.h"
-
-#include "screen.h"
-
-struct oneAction _actions[TOTAL_ACTIONS];
-struct GXKeyList _portrait_keys;
-struct GXKeyList _landscape_keys;
-pAction *_action_functions;
-
-void handleSelectGameUp(void);
-void handleSelectGameDown(void);
-void handleSelectGameButton(void);
-
-const char* ActionsText[] = {
- "None",
- "Pause",
- "Save",
- "Quit",
- "Skip",
- "Hide",
- "Keyboard",
- "Sound",
- "Right click",
- "Cursor on/off",
- "Subtitles on/off",
- "Boss",
- "Free look"
-};
-
-bool _typeExists(unsigned int x) {
- int i;
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- if (_actions[i].action_type == x)
- return true;
-
- return false;
-}
-
-
-const char* getActionName(int action) {
- return ActionsText[action];
-}
-
-void GAPIKeysInit() {
- dynamicGXOpenInput();
- GAPIKeysGetReference();
-}
-
-void GAPIKeysInitActions(pAction *functions) {
- int i;
-
- for (i=0; i<TOTAL_ACTIONS; i++) {
- _actions[i].action_key = 0;
- }
-
- /* Default actions */
-
- /*
- _actions[0].action_type = ACTION_PAUSE;
- _actions[1].action_type = ACTION_SAVE;
- _actions[2].action_type = ACTION_QUIT;
- _actions[3].action_type = ACTION_SKIP;
- _actions[4].action_type = ACTION_HIDE;
- */
-
- _action_functions = functions;
-
-}
-
-void GAPIKeysGetReference() {
- /*
- if(GetScreenMode()) {
- _keys = GXGetDefaultKeys(GX_LANDSCAPEKEYS);
- } else {
- _keys = GXGetDefaultKeys(GX_NORMALKEYS);
- }
- */
-
- _portrait_keys = dynamicGXGetDefaultKeys(GX_NORMALKEYS);
- _landscape_keys = dynamicGXGetDefaultKeys(GX_LANDSCAPEKEYS);
-}
-
-void GAPIKeysHandleSelect(int key) {
- if (key == _portrait_keys.vkUp)
- handleSelectGameUp();
- if (key == _portrait_keys.vkDown)
- handleSelectGameDown();
- if (key == _portrait_keys.vkA ||
- key == _portrait_keys.vkB ||
- key == _portrait_keys.vkC ||
- key == _portrait_keys.vkStart)
- handleSelectGameButton();
-}
-
-unsigned int GAPIKeysTranslate(unsigned int key) {
-/*
- if (key == _landscape_keys.vkUp)
- return _portrait_keys.vkUp;
- if (key == _landscape_keys.vkDown)
- return _portrait_keys.vkDown;
- if (key == _landscape_keys.vkLeft)
- return _portrait_keys.vkLeft;
- if (key == _landscape_keys.vkRight)
- return _portrait_keys.vkRight;
- if (key == _landscape_keys.vkA)
- return _portrait_keys.vkA;
- if (key == _landscape_keys.vkB)
- return _portrait_keys.vkB;
- if (key == _landscape_keys.vkC)
- return _portrait_keys.vkC;
- if (key == _landscape_keys.vkStart)
- return _portrait_keys.vkStart;
-*/
- return key;
-}
-
-/*
-const unsigned char getGAPIKeyMapping(short key) {
- // first the standard GAPI controls
- if (key == _keys.vkA)
- return GAPI_KEY_VKA;
-
- if (key == _keys.vkB)
- return GAPI_KEY_VKB;
-
- if (key == _keys.vkC)
- return GAPI_KEY_VKC;
-
- if (key == _keys.vkStart)
- return GAPI_KEY_VKSTART;
-
- if (key == _keys.vkUp)
- return GAPI_KEY_VKUP;
-
- if (key == _keys.vkDown)
- return GAPI_KEY_VKDOWN;
-
- if (key == _keys.vkLeft)
- return GAPI_KEY_VKLEFT;
-
- if (key == _keys.vkRight)
- return GAPI_KEY_VKRIGHT;
-
- switch (key) {
- // then the "unsupported" keys
- case INTERNAL_KEY_CALENDAR:
- return GAPI_KEY_CALENDAR;
- case INTERNAL_KEY_CONTACTS:
- return GAPI_KEY_CONTACTS;
- case INTERNAL_KEY_INBOX:
- return GAPI_KEY_INBOX;
- case INTERNAL_KEY_ITASK:
- return GAPI_KEY_ITASK;
- default:
- return 0;
- }
-}
-*/
-
-const char* getGAPIKeyName(unsigned int key) {
- static char key_name[50];
-
- if (!key)
- return "Not mapped";
- if (key == (unsigned int)_portrait_keys.vkA)
- return "Button A";
- if (key == (unsigned int)_portrait_keys.vkB)
- return "Button B";
- if (key == (unsigned int)_portrait_keys.vkC)
- return "Button C";
- if (key == (unsigned int)_portrait_keys.vkStart)
- return "Button Start";
- if (key == (unsigned int)_portrait_keys.vkUp)
- return "Pad Up";
- if (key == (unsigned int)_portrait_keys.vkDown)
- return "Pad Down";
- if (key == (unsigned int)_portrait_keys.vkLeft)
- return "Pad Left";
- if (key == (unsigned int)_portrait_keys.vkRight)
- return "Pad Right";
- if (key == INTERNAL_KEY_CALENDAR)
- return "Button Calendar";
- if (key == INTERNAL_KEY_CONTACTS)
- return "Button Contacts";
- if (key == INTERNAL_KEY_INBOX)
- return "Button Inbox";
- if (key == INTERNAL_KEY_ITASK)
- return "Button ITask";
- sprintf(key_name, "Key %.4x", key);
- return key_name;
-
-/*
- switch(key) {
- case 0:
- return "Not mapped";
- case GAPI_KEY_VKA:
- return "Button A";
- case GAPI_KEY_VKB:
- return "Button B";
- case GAPI_KEY_VKC:
- return "Button C";
- case GAPI_KEY_VKSTART:
- return "Button Start";
- case GAPI_KEY_CALENDAR:
- return "Button Calendar";
- case GAPI_KEY_CONTACTS:
- return "Button Contacts";
- case GAPI_KEY_INBOX:
- return "Button Inbox";
- case GAPI_KEY_ITASK:
- return "Button ITask";
- case GAPI_KEY_VKUP:
- return "Pad Up";
- case GAPI_KEY_VKDOWN:
- return "Pad Down";
- case GAPI_KEY_VKLEFT:
- return "Pad Left";
- case GAPI_KEY_VKRIGHT:
- return "Pad Right";
- default:
- sprintf(key_name, "Unknown key %.4x", key);
- return key_name;
- }
-*/
-}
-
-struct oneAction* getAction(int action) {
- return &_actions[action];
-}
-
-bool processAction (unsigned int key) {
- int i;
- /*
- unsigned char GAPI_key;
-
- GAPI_key = getGAPIKeyMapping(key);
- if (!GAPI_key)
- return;
- */
-
- for (i=0; i<TOTAL_ACTIONS; i++) {
- //if (_actions[i].action_key == GAPI_key &&
- /*
- if (_actions[i].action_key == key &&
- _actions[i].action_type != ACTION_NONE &&
- _action_functions[_actions[i].action_type - 1]) {
- _action_functions[_actions[i].action_type - 1]();
- return true;
- }
- */
-
- if (_actions[i].action_key && _actions[i].action_key == key) {
- _action_functions[i]();
- return true;
- }
- }
-
-
- return false;
-}
-
-void clearActionKey (unsigned char key) {
- int i;
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- if (_actions[i].action_key == key) {
- _actions[i].action_key = 0;
- }
-}
-
-const unsigned int* getActionKeys() {
- int i;
- static unsigned int actionKeys[TOTAL_ACTIONS];
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- actionKeys[i] = _actions[i].action_key;
-
- return actionKeys;
-}
-
-const unsigned char* getActionTypes() {
- int i;
- static unsigned char actionTypes[TOTAL_ACTIONS];
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- actionTypes[i] = _actions[i].action_type;
-
- return actionTypes;
-
-}
-
-
-void setNextType(int action) {
- int start = _actions[action].action_type;
- int current = start;
- for (;;) {
- current++;
- if (current == start)
- return;
- if (current > TOTAL_ACTIONS)
- current = 1;
- if (!_typeExists(current)) {
- _actions[action].action_type = current;
- return;
- }
- }
-}
-
-void setPreviousType(int action) {
- int start = _actions[action].action_type;
- int current = start;
- for (;;) {
- current--;
- if (current == start)
- return;
- if (current <= 0)
- current = TOTAL_ACTIONS;
- if (!_typeExists(current)) {
- _actions[action].action_type = current;
- return;
- }
- }
-}
-
-
-
-void setActionKeys(unsigned int *actionKeys) {
- int i;
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- _actions[i].action_key = actionKeys[i];
-}
-
-void setActionTypes(unsigned char *actionTypes) {
- int i;
-
- for (i=0; i<TOTAL_ACTIONS; i++)
- _actions[i].action_type = (ActionType)actionTypes[i];
-}
-
-bool isRightClickSet() {
- return (_actions[ACTION_RIGHTCLICK].action_key);
-}
-
-#endif