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Diffstat (limited to 'backends/wince/wince-sdl.cpp')
-rw-r--r--backends/wince/wince-sdl.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index b5a8d3a972..885e2ce242 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -24,7 +24,6 @@
#include "wince-sdl.h"
#include "common/util.h"
-#include "base/gameDetector.h"
#include "base/engine.h"
#include "base/main.h"
#include "base/plugins.h"
@@ -68,7 +67,6 @@ using namespace CEGUI;
// Given to the true main, needed for backend adaptation
-static GameDetector _gameDetector;
static FILE *stdout_file;
static FILE *stderr_file;
@@ -144,7 +142,6 @@ int SDL_main(int argc, char **argv) {
/* Avoid print problems - this file will be put in RAM anyway */
stdout_file = fopen("\\scummvm_stdout.txt", "w");
stderr_file = fopen("\\scummvm_stderr.txt", "w");
- GUI::Actions::init(_gameDetector);
int rest = 0;
@@ -525,7 +522,8 @@ bool OSystem_WINCE3::checkOggHighSampleRate() {
void OSystem_WINCE3::get_sample_rate() {
// Force at least medium quality FM synthesis for FOTAQ
- if (_gameDetector._gameid == "queen") {
+ Common::String gameid(GUI::Actions::Instance()->_gameid);
+ if (gameid == "queen") {
if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
(ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
ConfMan.set("FM_medium_quality", true);
@@ -533,12 +531,12 @@ void OSystem_WINCE3::get_sample_rate() {
}
}
// See if the output frequency is forced by the game
- if ((_gameDetector._gameid == "ft" ||
- _gameDetector._gameid == "dig" ||
- _gameDetector._gameid == "comi" ||
- _gameDetector._gameid == "queen" ||
- strncmp(_gameDetector._gameid.c_str(), "sword", 5) == 0 ||
- strncmp(_gameDetector._gameid.c_str(), "sky", 3) == 0)
+ if ((gameid == "ft" ||
+ gameid == "dig" ||
+ gameid == "comi" ||
+ gameid == "queen" ||
+ strncmp(gameid.c_str(), "sword", 5) == 0 ||
+ strncmp(gameid.c_str(), "sky", 3) == 0)
_sampleRate = SAMPLES_PER_SEC_NEW;
else {
if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
@@ -655,7 +653,9 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
- if (!_gameDetector._gameid.size() || GUI_Actions::Instance()->initialized())
+ Common::String gameid(GUI::Actions::Instance()->_gameid);
+
+ if (!gameid.size() || GUI_Actions::Instance()->initialized())
return;
GUI_Actions::Instance()->initInstanceGame();
@@ -698,7 +698,7 @@ void OSystem_WINCE3::check_mappings() {
}
// Extra warning for Zak Mc Kracken
- if (strncmp(_gameDetector._gameid.c_str(), "zak", 3) == 0 &&
+ if (strncmp(gameid.c_str(), "zak", 3) == 0 &&
!GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
alert.runModal();
@@ -707,8 +707,10 @@ void OSystem_WINCE3::check_mappings() {
}
void OSystem_WINCE3::update_game_settings() {
+ Common::String gameid(GUI::Actions::Instance()->_gameid);
+
// Finish panel initialization
- if (!_panelInitialized && _gameDetector._gameid.size()) {
+ if (!_panelInitialized && gameid.size()) {
Panel *panel;
_panelInitialized = true;
// Add the main panel
@@ -731,7 +733,7 @@ void OSystem_WINCE3::update_game_settings() {
_toolbarHandler.setVisible(true);
// Keyboard is active for Monkey 1 or 2 initial copy-protection
- if (strncmp(_gameDetector._gameid.c_str(), "monkey", 6) == 0) {
+ if (strncmp(gameid.c_str(), "monkey", 6) == 0) {
_monkeyKeyboard = true;
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
}