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Diffstat (limited to 'backends/wince/wince.h')
-rw-r--r-- | backends/wince/wince.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/backends/wince/wince.h b/backends/wince/wince.h new file mode 100644 index 0000000000..ff506fe33d --- /dev/null +++ b/backends/wince/wince.h @@ -0,0 +1,249 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include <assert.h> + +//#include "commctrl.h" + +#if _WIN32_WCE < 300 + +#include <Wingdi.h> +#include <Winbase.h> +#include <Wtypes.h> + +#endif + +#include <Winuser.h> +#include <Winnls.h> +#include <sipapi.h> +#include <gx.h> +#include "resource.h" + +#include "scumm.h" +#include "debug.h" +#include "screen.h" +#include "gui/newgui.h" +#include "sound/mididrv.h" +#include "gameDetector.h" +#include "simon/simon.h" +#include "gapi_keys.h" +#include "config-file.h" + + +#include "SDL.h" +#include "SDL_audio.h" +#include "SDL_timer.h" +#include "SDL_thread.h" + +#include "dynamic_imports.h" + +#include "backends/fs/fs.h" + +#if (defined(MIPS) || defined(SH3)) && (_WIN32_WCE < 300) +// Comment this out if you don't want to support GameX +#define GAMEX +#endif + +#ifdef GAMEX +#include "GameX.h" +#endif + +class OSystem_WINCE3; + +#include "pocketpc.h" +#include "smartphone.h" + +#define MAX_NUMBER_OF_DIRTY_SQUARES 32 + +class OSystem_WINCE3 : public OSystem { +public: + // Set colors of the palette + void set_palette(const byte *colors, uint start, uint num); + + // Set the size of the video bitmap. + // Typically, 320x200 + void init_size(uint w, uint h); + + // Draw a bitmap to screen. + // The screen will not be updated to reflect the new bitmap + void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); + + // Update the dirty areas of the screen + void update_screen(); + + // Either show or hide the mouse cursor + bool show_mouse(bool visible); + + // Set the position of the mouse cursor + void set_mouse_pos(int x, int y); + + // Set the bitmap that's used when drawing the cursor. + void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); + + // Shaking is used in SCUMM. Set current shake position. + void set_shake_pos(int shake_pos); + + // Get the number of milliseconds since the program was started. + uint32 get_msecs(); + + // Delay for a specified amount of milliseconds + void delay_msecs(uint msecs); + + // Create a thread + void *create_thread(ThreadProc *proc, void *param); + + // Get the next event. + // Returns true if an event was retrieved. + bool poll_event(Event *event); + + // Set function that generates samples + bool set_sound_proc(void *param, SoundProc *proc, byte sound); + + // Poll cdrom status + // Returns true if cd audio is playing + bool poll_cdrom(); + + // Play cdrom audio track + void play_cdrom(int track, int num_loops, int start_frame, int end_frame); + + // Stop cdrom audio track + void stop_cdrom(); + + // Update cdrom audio status + void update_cdrom(); + + // Add a new callback timer + void set_timer(int timer, int (*callback)(int)); + + // Quit + void quit(); + + // Set a parameter + uint32 property(int param, Property *value); + + // Overlay + void show_overlay(); + void hide_overlay(); + void clear_overlay(); + void grab_overlay(int16 *buf, int pitch); + void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); + + void move_screen(int dx, int dy, int height); + + static OSystem *create(int gfx_mode, bool full_screen); + + // Added for hardware keys mapping + + void addEventKeyPressed(int ascii_code); + + void addEventRightButtonClicked(); + + // Mutex functions + + void* create_mutex(); + void lock_mutex(void*); + void unlock_mutex(void*); + void delete_mutex(void*); + + // Windows callbacks & stuff + static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + +//private: + // Windows callbacks & stuff + //bool handleMessage(); + + + byte *_gfx_buf; + byte *_overlay_buf; + uint _screenHeight; + uint _screenWidth; + bool _overlay_visible; + uint32 _start_time; + Event _event; + Event _last_mouse_event; + HMODULE hInst; + HWND hWnd; + bool _display_cursor; + + enum { + DF_FORCE_FULL_ON_PALETTE = 1, + DF_WANT_RECT_OPTIM = 2, + DF_2xSAI = 4, + DF_SEPARATE_HWSCREEN = 8, + DF_UPDATE_EXPAND_1_PIXEL = 16, + }; + + int _mode; + bool _full_screen; + bool _mouse_visible; + bool _mouse_drawn; + uint32 _mode_flags; + + byte _internal_scaling; + + bool force_full; //Force full redraw on next update_screen + bool cksum_valid; + + enum { + NUM_DIRTY_RECT = 100, + SCREEN_WIDTH = 320, + SCREEN_HEIGHT = 200, + CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)), + + MAX_MOUSE_W = 40, + MAX_MOUSE_H = 40, + MAX_SCALING = 3, + + TMP_SCREEN_OFFS = 320*2 + 8, + }; + + /* CD Audio */ + int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; + Uint32 cd_end_time, cd_stop_time, cd_next_second; + + struct MousePos { + int16 x,y,w,h; + }; + + byte *_ms_buf; + byte *_ms_backup; + MousePos _ms_cur; + MousePos _ms_old; + int16 _ms_hotspot_x; + int16 _ms_hotspot_y; + int _current_shake_pos; + + + static void fill_sound(void *userdata, Uint8 * stream, int len); + + + void draw_mouse(); + void undraw_mouse(); + void warp_mouse(int x, int y); + + void load_gfx_mode(); + void unload_gfx_mode(); + + void hotswap_gfx_mode(); + + void get_320x200_image(byte *buf); +};
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