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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include <assert.h>
+
+//#include "commctrl.h"
+
+#if _WIN32_WCE < 300
+
+#include <Wingdi.h>
+#include <Winbase.h>
+#include <Wtypes.h>
+
+#endif
+
+#include <Winuser.h>
+#include <Winnls.h>
+#include <sipapi.h>
+#include <gx.h>
+#include "resource.h"
+
+#include "scumm.h"
+#include "debug.h"
+#include "screen.h"
+#include "gui/newgui.h"
+#include "sound/mididrv.h"
+#include "gameDetector.h"
+#include "simon/simon.h"
+#include "gapi_keys.h"
+#include "config-file.h"
+
+
+#include "SDL.h"
+#include "SDL_audio.h"
+#include "SDL_timer.h"
+#include "SDL_thread.h"
+
+#include "dynamic_imports.h"
+
+#include "backends/fs/fs.h"
+
+#if (defined(MIPS) || defined(SH3)) && (_WIN32_WCE < 300)
+// Comment this out if you don't want to support GameX
+#define GAMEX
+#endif
+
+#ifdef GAMEX
+#include "GameX.h"
+#endif
+
+class OSystem_WINCE3;
+
+#include "pocketpc.h"
+#include "smartphone.h"
+
+#define MAX_NUMBER_OF_DIRTY_SQUARES 32
+
+class OSystem_WINCE3 : public OSystem {
+public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ void update_screen();
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set function that generates samples
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Add a new callback timer
+ void set_timer(int timer, int (*callback)(int));
+
+ // Quit
+ void quit();
+
+ // Set a parameter
+ uint32 property(int param, Property *value);
+
+ // Overlay
+ void show_overlay();
+ void hide_overlay();
+ void clear_overlay();
+ void grab_overlay(int16 *buf, int pitch);
+ void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
+ void move_screen(int dx, int dy, int height);
+
+ static OSystem *create(int gfx_mode, bool full_screen);
+
+ // Added for hardware keys mapping
+
+ void addEventKeyPressed(int ascii_code);
+
+ void addEventRightButtonClicked();
+
+ // Mutex functions
+
+ void* create_mutex();
+ void lock_mutex(void*);
+ void unlock_mutex(void*);
+ void delete_mutex(void*);
+
+ // Windows callbacks & stuff
+ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
+
+//private:
+ // Windows callbacks & stuff
+ //bool handleMessage();
+
+
+ byte *_gfx_buf;
+ byte *_overlay_buf;
+ uint _screenHeight;
+ uint _screenWidth;
+ bool _overlay_visible;
+ uint32 _start_time;
+ Event _event;
+ Event _last_mouse_event;
+ HMODULE hInst;
+ HWND hWnd;
+ bool _display_cursor;
+
+ enum {
+ DF_FORCE_FULL_ON_PALETTE = 1,
+ DF_WANT_RECT_OPTIM = 2,
+ DF_2xSAI = 4,
+ DF_SEPARATE_HWSCREEN = 8,
+ DF_UPDATE_EXPAND_1_PIXEL = 16,
+ };
+
+ int _mode;
+ bool _full_screen;
+ bool _mouse_visible;
+ bool _mouse_drawn;
+ uint32 _mode_flags;
+
+ byte _internal_scaling;
+
+ bool force_full; //Force full redraw on next update_screen
+ bool cksum_valid;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+ SCREEN_WIDTH = 320,
+ SCREEN_HEIGHT = 200,
+ CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)),
+
+ MAX_MOUSE_W = 40,
+ MAX_MOUSE_H = 40,
+ MAX_SCALING = 3,
+
+ TMP_SCREEN_OFFS = 320*2 + 8,
+ };
+
+ /* CD Audio */
+ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
+ Uint32 cd_end_time, cd_stop_time, cd_next_second;
+
+ struct MousePos {
+ int16 x,y,w,h;
+ };
+
+ byte *_ms_buf;
+ byte *_ms_backup;
+ MousePos _ms_cur;
+ MousePos _ms_old;
+ int16 _ms_hotspot_x;
+ int16 _ms_hotspot_y;
+ int _current_shake_pos;
+
+
+ static void fill_sound(void *userdata, Uint8 * stream, int len);
+
+
+ void draw_mouse();
+ void undraw_mouse();
+ void warp_mouse(int x, int y);
+
+ void load_gfx_mode();
+ void unload_gfx_mode();
+
+ void hotswap_gfx_mode();
+
+ void get_320x200_image(byte *buf);
+}; \ No newline at end of file