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-rw-r--r--backends/wince/CELauncherDialog.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 2aff8319cf..4947fe2bd1 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -56,6 +56,20 @@ public:
}
};
+class CEConflictDialog : public Dialog {
+public:
+ CEConflictDialog::CEConflictDialog(const Common::String &name)
+ : Dialog(10, 60, 300, 77) {
+
+ addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+
+ Common::String conflict("Too many matches for directory ");
+ conflict += name;
+ new StaticTextWidget(this, 0, 10, _w, kLineHeight, conflict, kTextAlignCenter);
+ new StaticTextWidget(this, 0, 20, _w, kLineHeight, "Please fix this :)", kTextAlignCenter);
+ }
+};
+
CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
}
@@ -87,8 +101,12 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
idx = i;
break;
+ }
+ }
+ if (idx == -1) {
+ CEConflictDialog conflict(candidateName);
+ conflict.runModal();
}
- }
}
if (idx < 0)