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-rw-r--r--backends/platform/android/gfx.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index fc45f4c9e1..d7e31fcad7 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -442,8 +442,9 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
}
- if (_show_overlay)
- GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
+// TODO this doesnt work on those sucky drivers, do it differently
+// if (_show_overlay)
+// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
if (_focus_rect.isEmpty()) {
_game_texture->drawTextureRect();
@@ -467,7 +468,8 @@ void OSystem_Android::updateScreen() {
int cs = _mouse_targetscale;
if (_show_overlay) {
- GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
+// TODO see above
+// GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
// ugly, but the modern theme sets a wacko factor, only god knows why
cs = 1;