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-rw-r--r--backends/graphics/opengl/gltexture.h2
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp2
-rw-r--r--backends/module.mk6
3 files changed, 6 insertions, 4 deletions
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
index 63d5e3a733..f0cd7aed56 100644
--- a/backends/graphics/opengl/gltexture.h
+++ b/backends/graphics/opengl/gltexture.h
@@ -20,6 +20,8 @@
*
*/
+#include "common/scummsys.h"
+
#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index 61e7f051e5..16e7f22db5 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/scummsys.h"
+
#if defined(SDL_BACKEND)
#include "backends/mixer/sdl/sdl-mixer.h"
diff --git a/backends/module.mk b/backends/module.mk
index 07a8cbbb3f..e91c0917a4 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -41,10 +41,7 @@ MODULE_OBJS := \
# SDL specific source files.
# We cannot just check $BACKEND = sdl, as various other backends
# derive from the SDL backend, and they all need the following files.
-# TODO: Add SDL_BACKEND to config.mk; this would match the fact that
-# we also add -DSDL_BACKEND to the DEFINES.
-# However, the latter is only done for *most* SDL based stuff, not always
-# so we really should unify the relevant code in configure.
+ifdef SDL_BACKEND
MODULE_OBJS += \
audiocd/sdl/sdl-audiocd.o \
events/sdl/sdl-events.o \
@@ -54,6 +51,7 @@ MODULE_OBJS += \
mutex/sdl/sdl-mutex.o \
plugins/sdl/sdl-provider.o \
timer/sdl/sdl-timer.o
+endif
ifdef POSIX
MODULE_OBJS += \