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-rw-r--r--backends/platform/android/gfx.cpp2
-rw-r--r--backends/platform/android/texture.cpp13
-rw-r--r--backends/platform/android/texture.h4
3 files changed, 11 insertions, 8 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 12262f851b..10ffa3a7f6 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -458,8 +458,6 @@ void OSystem_Android::fillScreen(uint32 col) {
GLTHREADCHECK;
- // TODO FIXME rgb colors
- assert(col < 256);
_game_texture->fillBuffer(col);
}
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp
index e4c98e3ce0..7f3db0574b 100644
--- a/backends/platform/android/texture.cpp
+++ b/backends/platform/android/texture.cpp
@@ -212,13 +212,18 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
}
}
-void GLESTexture::fillBuffer(byte x) {
+void GLESTexture::fillBuffer(uint32 color) {
uint rowbytes = _surface.w * _bytesPerPixel;
byte *tmp = new byte[rowbytes];
assert(tmp);
- memset(tmp, x, rowbytes);
+ if (_bytesPerPixel == 1 || ((color & 0xff) == ((color >> 8) & 0xff))) {
+ memset(tmp, color & 0xff, rowbytes);
+ } else {
+ uint16 *p = (uint16 *)tmp;
+ Common::set_to(p, p + _surface.w, (uint16)color);
+ }
GLCALL(glBindTexture(GL_TEXTURE_2D, _texture_name));
GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
@@ -346,9 +351,9 @@ void GLESPaletteTexture::allocBuffer(GLuint w, GLuint h) {
_surface.pixels = _texture + _paletteSize;
}
-void GLESPaletteTexture::fillBuffer(byte x) {
+void GLESPaletteTexture::fillBuffer(uint32 color) {
assert(_surface.pixels);
- memset(_surface.pixels, x, _surface.pitch * _surface.h);
+ memset(_surface.pixels, color & 0xff, _surface.pitch * _surface.h);
setDirty();
}
diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h
index 14eea44914..e3d4463716 100644
--- a/backends/platform/android/texture.h
+++ b/backends/platform/android/texture.h
@@ -55,7 +55,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch);
- virtual void fillBuffer(byte x);
+ virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
@@ -164,7 +164,7 @@ public:
virtual void allocBuffer(GLuint width, GLuint height);
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch);
- virtual void fillBuffer(byte x);
+ virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);