diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/wii/osystem.cpp | 5 | ||||
-rw-r--r-- | backends/platform/wii/osystem.h | 11 | ||||
-rw-r--r-- | backends/platform/wii/osystem_gfx.cpp | 211 |
3 files changed, 177 insertions, 50 deletions
diff --git a/backends/platform/wii/osystem.cpp b/backends/platform/wii/osystem.cpp index ae1eb11f4f..3f53605e85 100644 --- a/backends/platform/wii/osystem.cpp +++ b/backends/platform/wii/osystem.cpp @@ -52,6 +52,11 @@ OSystem_Wii::OSystem_Wii() : _currentHeight(0), _activeGraphicsMode(0), +#ifdef USE_RGB_COLOR + _texturePF(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)), + _screenPF(Graphics::PixelFormat::createFormatCLUT8()), + _cursorPF(Graphics::PixelFormat::createFormatCLUT8()), +#endif _fullscreen(false), diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h index 2eb53f26a3..72263af5a8 100644 --- a/backends/platform/wii/osystem.h +++ b/backends/platform/wii/osystem.h @@ -75,6 +75,11 @@ private: u16 _currentWidth, _currentHeight; s32 _activeGraphicsMode; +#ifdef USE_RGB_COLOR + const Graphics::PixelFormat _texturePF; + Graphics::PixelFormat _screenPF; + Graphics::PixelFormat _cursorPF; +#endif bool _fullscreen; @@ -82,7 +87,7 @@ private: s32 _mouseX, _mouseY; u32 _mouseWidth, _mouseHeight; s32 _mouseHotspotX, _mouseHotspotY; - u8 _mouseKeyColor; + u16 _mouseKeyColor; u8 *_mouseCursor; bool _kbd_active; @@ -119,6 +124,10 @@ public: virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); +#ifdef USE_RGB_COLOR + virtual Graphics::PixelFormat getScreenFormat() const; + virtual Common::List<Graphics::PixelFormat> getSupportedFormats(); +#endif virtual int getGraphicsMode() const; virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index 9c875eaa85..ed10a407dd 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -21,6 +21,8 @@ #include <malloc.h> +#include "graphics/conversion.h" + #include "osystem.h" #include "gx_supp.h" @@ -143,22 +145,72 @@ int OSystem_Wii::getGraphicsMode() const { return _activeGraphicsMode; } +#ifdef USE_RGB_COLOR +Graphics::PixelFormat OSystem_Wii::getScreenFormat() const { + return _screenPF; +} + +Common::List<Graphics::PixelFormat> OSystem_Wii::getSupportedFormats() { + Common::List<Graphics::PixelFormat> res; + res.push_back(_texturePF); + res.push_back(Graphics::PixelFormat::createFormatCLUT8()); + + return res; +} +#endif + void OSystem_Wii::initSize(uint width, uint height, const Graphics::PixelFormat *format) { - if (_gameWidth != width || _gameHeight != height) { - printf("initSize %u %u\n", width, height); + bool update = false; + +#ifdef USE_RGB_COLOR + Graphics::PixelFormat newFormat; + if (format) + newFormat = *format; + else + newFormat = Graphics::PixelFormat::createFormatCLUT8(); + if (newFormat.bytesPerPixel > 2) + newFormat = Graphics::PixelFormat::createFormatCLUT8(); + + if (_screenPF != newFormat) { + _screenPF = newFormat; + update = true; + } +#endif + + if (_gameWidth != width || _gameHeight != height) { assert((width <= 640) && (height <= 480)); _gameWidth = width; _gameHeight = height; + update = true; + } + + if (update) { +#ifdef USE_RGB_COLOR + printf("initSize %u*%u*%u (%u,%u,%u)\n", + _gameWidth, _gameHeight, + _screenPF.bytesPerPixel * 8, + _screenPF.rShift, _screenPF.gShift, _screenPF.bShift); +#else + printf("initSize %u*%u\n", _gameWidth, _gameHeight); +#endif if(_gamePixels) free(_gamePixels); + size_t bufsize; + +#ifdef USE_RGB_COLOR + _gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight * + _screenPF.bytesPerPixel); + memset(_gamePixels, 0, _gameWidth * _gameHeight * + _screenPF.bytesPerPixel); +#else _gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight); memset(_gamePixels, 0, _gameWidth * _gameHeight); - +#endif if (!_overlayVisible) { _currentWidth = _gameWidth; _currentHeight = _gameHeight; @@ -178,6 +230,10 @@ int16 OSystem_Wii::getHeight() { } void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) { +#ifdef USE_RGB_COLOR + assert(_screenPF.bytesPerPixel == 1); +#endif + const byte *p = colors; for (uint i = 0; i < num; ++i) { _palette[start + i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(p[0], p[1], p[2]); @@ -214,37 +270,36 @@ void OSystem_Wii::disableCursorPalette(bool disable) { void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { - if (x < 0) { - w += x; - buf -= x; - x = 0; - } - - if (y < 0) { - h += y; - buf -= y * pitch; - y = 0; - } - - if (w > _gameWidth - x) - w = _gameWidth - x; - - if (h > _gameHeight - y) - h = _gameHeight - y; - - if (w <= 0 || h <= 0) - return; - - byte *dst = _gamePixels + y * _gameWidth + x; - if (_gameWidth == pitch && pitch == w) { - memcpy(dst, buf, h * w); + assert(x >= 0 && x < _gameWidth); + assert(y >= 0 && y < _gameHeight); + assert(w > 0 && x + w <= _gameWidth); + assert(h > 0 && y + h <= _gameHeight); + +#ifdef USE_RGB_COLOR + if (_screenPF.bytesPerPixel > 1) { + if (!Graphics::crossBlit(_gamePixels + + y * _gameWidth * _screenPF.bytesPerPixel + + x * _screenPF.bytesPerPixel, + buf, _gameWidth * _screenPF.bytesPerPixel, + pitch, w, h, _texturePF, _screenPF)) { + printf("crossBlit failed\n"); + ::abort(); + } } else { - do { - memcpy(dst, buf, w); - buf += pitch; - dst += _gameWidth; - } while (--h); +#endif + byte *dst = _gamePixels + y * _gameWidth + x; + if (_gameWidth == pitch && pitch == w) { + memcpy(dst, buf, h * w); + } else { + do { + memcpy(dst, buf, w); + buf += pitch; + dst += _gameWidth; + } while (--h); + } +#ifdef USE_RGB_COLOR } +#endif } void OSystem_Wii::updateScreen() { @@ -252,6 +307,9 @@ void OSystem_Wii::updateScreen() { static s16 msx, msy, mox, moy, mskip; static u16 mpx, mpy; static u8 *s; +#ifdef USE_RGB_COLOR + static u16 *s2; +#endif static u16 *d, *p; u32 now = getMillis(); @@ -268,12 +326,21 @@ void OSystem_Wii::updateScreen() { if (_overlayVisible) { memcpy(_texture, _overlayPixels, _overlaySize); } else { - for (y = 0; y < _gameHeight; ++y) { - for (x = 0; x < _gameWidth; ++x) - _texture[h + x] = _palette[_gamePixels[h + x]]; +#ifdef USE_RGB_COLOR + if (_screenPF.bytesPerPixel > 1) { + memcpy(_texture, _gamePixels, + _gameWidth * _gameHeight * _screenPF.bytesPerPixel); + } else { +#endif + for (y = 0; y < _gameHeight; ++y) { + for (x = 0; x < _gameWidth; ++x) + _texture[h + x] = _palette[_gamePixels[h + x]]; - h += _gameWidth; + h += _gameWidth; + } +#ifdef USE_RGB_COLOR } +#endif } if (_mouseVisible) { @@ -309,25 +376,51 @@ void OSystem_Wii::updateScreen() { skip = _currentWidth - mpx; mskip = _mouseWidth - mpx; - s = _mouseCursor + moy * _mouseWidth + mox; - d = _texture + (msy * _currentWidth + msx); +#ifdef USE_RGB_COLOR + if (_cursorPF.bytesPerPixel > 1) { + s2 = (u16 *) _mouseCursor + moy * _mouseWidth + mox; + d = _texture + (msy * _currentWidth + msx); - for (y = 0; y < mpy; ++y) { - for (x = 0; x < mpx; ++x) { - if (*s == _mouseKeyColor) { - s++; - d++; + for (y = 0; y < mpy; ++y) { + for (x = 0; x < mpx; ++x) { + if (*s2 == _mouseKeyColor) { + s2++; + d++; - continue; + continue; + } + + *d++ = *s2; + s2++; } - *d++ = p[*s]; - s++; + d += skip; + s2 += mskip; } + } else { +#endif + s = _mouseCursor + moy * _mouseWidth + mox; + d = _texture + (msy * _currentWidth + msx); + + for (y = 0; y < mpy; ++y) { + for (x = 0; x < mpx; ++x) { + if (*s == _mouseKeyColor) { + s++; + d++; + + continue; + } + + *d++ = p[*s]; + s++; + } - d += skip; - s += mskip; + d += skip; + s += mskip; + } +#ifdef USE_RGB_COLOR } +#endif } GX_Render(_currentWidth, _currentHeight, (u8 *) _texture, @@ -339,7 +432,11 @@ Graphics::Surface *OSystem_Wii::lockScreen() { _surface.w = _gameWidth; _surface.h = _gameHeight; _surface.pitch = _gameWidth; +#ifdef USE_RGB_COLOR + _surface.bytesPerPixel = _screenPF.bytesPerPixel; +#else _surface.bytesPerPixel = 1; +#endif return &_surface; } @@ -452,16 +549,32 @@ void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, const Graphics::PixelFormat *format) { (void) cursorTargetScale; // TODO +#ifdef USE_RGB_COLOR + if (!format) + _cursorPF = Graphics::PixelFormat::createFormatCLUT8(); + else + _cursorPF = *format; + + if (_cursorPF.bytesPerPixel > 1) + _mouseKeyColor = keycolor & 0xffff; + else +#endif + _mouseKeyColor = keycolor & 0xff; + _mouseWidth = w; _mouseHeight = h; _mouseHotspotX = hotspotX; _mouseHotspotY = hotspotY; - _mouseKeyColor = keycolor & 0xff; if (_mouseCursor) free(_mouseCursor); +#ifdef USE_RGB_COLOR + _mouseCursor = (u8 *) memalign(32, w * h * _cursorPF.bytesPerPixel); + memcpy(_mouseCursor, buf, w * h * _cursorPF.bytesPerPixel); +#else _mouseCursor = (u8 *) memalign(32, w * h); memcpy(_mouseCursor, buf, w * h); +#endif } |