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-rw-r--r--backends/events/ps3sdl/ps3sdl-events.cpp124
-rw-r--r--backends/events/ps3sdl/ps3sdl-events.h37
-rw-r--r--backends/module.mk1
-rw-r--r--backends/platform/sdl/ps3/ps3.cpp8
4 files changed, 169 insertions, 1 deletions
diff --git a/backends/events/ps3sdl/ps3sdl-events.cpp b/backends/events/ps3sdl/ps3sdl-events.cpp
new file mode 100644
index 0000000000..4bcc8e15ba
--- /dev/null
+++ b/backends/events/ps3sdl/ps3sdl-events.cpp
@@ -0,0 +1,124 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(PLAYSTATION3)
+
+#include "backends/events/ps3sdl/ps3sdl-events.h"
+
+#include "common/util.h"
+#include "common/events.h"
+
+enum {
+ BTN_LEFT = 0,
+ BTN_DOWN = 1,
+ BTN_RIGHT = 2,
+ BTN_UP = 3,
+
+ BTN_START = 4,
+ BTN_R3 = 5,
+ BTN_L3 = 6,
+ BTN_SELECT = 7,
+
+ BTN_SQUARE = 8,
+ BTN_CROSS = 9,
+ BTN_CIRCLE = 10,
+ BTN_TRIANGLE = 11,
+
+ BTN_R1 = 12,
+ BTN_L1 = 13,
+ BTN_R2 = 14,
+ BTN_L2 = 15
+};
+
+bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BTN_CROSS: // Left mouse button
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BTN_CIRCLE: // Right mouse button
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BTN_TRIANGLE: // Game menu
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_SELECT: // Virtual keyboard
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_SQUARE: // Escape
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_L1: // Predictive input dialog
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ break;
+ case BTN_START: // ScummVM in game menu
+ event.type = Common::EVENT_MAINMENU;
+ break;
+ }
+ return true;
+}
+
+bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BTN_CROSS: // Left mouse button
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BTN_CIRCLE: // Right mouse button
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BTN_TRIANGLE: // Game menu
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_SELECT: // Virtual keyboard
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_SQUARE: // Escape
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ }
+ return true;
+}
+
+#endif
diff --git a/backends/events/ps3sdl/ps3sdl-events.h b/backends/events/ps3sdl/ps3sdl-events.h
new file mode 100644
index 0000000000..328f613350
--- /dev/null
+++ b/backends/events/ps3sdl/ps3sdl-events.h
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_PS3_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL Events manager for the PS3.
+ */
+class PS3SdlEventSource : public SdlEventSource {
+protected:
+ bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+};
+
+#endif /* BACKEND_EVENTS_PS3_H */
diff --git a/backends/module.mk b/backends/module.mk
index 84d8277cd2..79ad1c5dd0 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -109,6 +109,7 @@ MODULE_OBJS += \
fs/posix/posix-fs.o \
fs/posix/posix-fs-factory.o \
fs/ps3/ps3-fs-factory.o \
+ events/ps3sdl/ps3sdl-events.o \
mixer/sdl13/sdl13-mixer.o
endif
diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp
index 32be580f6e..16722ccdb7 100644
--- a/backends/platform/sdl/ps3/ps3.cpp
+++ b/backends/platform/sdl/ps3/ps3.cpp
@@ -30,6 +30,7 @@
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/saves/default/default-saves.h"
#include "backends/fs/ps3/ps3-fs-factory.h"
+#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/mixer/sdl13/sdl13-mixer.h"
#include <dirent.h>
@@ -58,7 +59,8 @@ void OSystem_PS3::init() {
}
void OSystem_PS3::initBackend() {
- ConfMan.registerDefault("joystick_num", 0);
+ ConfMan.set("joystick_num", 0);
+ ConfMan.set("vkeybdpath", PREFIX "/data");
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
@@ -74,6 +76,10 @@ void OSystem_PS3::initBackend() {
_mixerManager->init();
}
+ // Event source
+ if (_eventSource == 0)
+ _eventSource = new PS3SdlEventSource();
+
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}