diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index cee80f9dc0..d4978b9e19 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -62,8 +62,8 @@ OpenGLGraphicsManager::OpenGLGraphicsManager() _videoMode.fullscreen = ConfMan.getBool("fullscreen"); _videoMode.antialiasing = false; - _gamePalette = (byte *)calloc(sizeof(byte) * 4, 256); - _cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256); + _gamePalette = (byte *)calloc(sizeof(byte) * 3, 256); + _cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256); } OpenGLGraphicsManager::~OpenGLGraphicsManager() { @@ -314,7 +314,7 @@ void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) #endif // Save the screen palette - memcpy(_gamePalette + start * 4, colors, num * 4); + memcpy(_gamePalette + start * 3, colors, num * 3); _screenNeedsRedraw = true; @@ -330,7 +330,7 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { #endif // Copies current palette to buffer - memcpy(colors, _gamePalette + start * 4, num * 4); + memcpy(colors, _gamePalette + start * 3, num * 3); } void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { @@ -580,7 +580,7 @@ void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uin assert(colors); // Save the cursor palette - memcpy(_cursorPalette + start * 4, colors, num * 4); + memcpy(_cursorPalette + start * 3, colors, num * 3); _cursorPaletteDisabled = false; _cursorNeedsRedraw = true; @@ -686,9 +686,9 @@ void OpenGLGraphicsManager::refreshGameScreen() { byte *dst = surface; for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 4]; - dst[1] = _gamePalette[src[j] * 4 + 1]; - dst[2] = _gamePalette[src[j] * 4 + 2]; + dst[0] = _gamePalette[src[j] * 3]; + dst[1] = _gamePalette[src[j] * 3 + 1]; + dst[2] = _gamePalette[src[j] * 3 + 2]; dst += 3; } src += _screenData.pitch; @@ -728,9 +728,9 @@ void OpenGLGraphicsManager::refreshOverlay() { byte *dst = surface; for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 4]; - dst[1] = _gamePalette[src[j] * 4 + 1]; - dst[2] = _gamePalette[src[j] * 4 + 2]; + dst[0] = _gamePalette[src[j] * 3]; + dst[1] = _gamePalette[src[j] * 3 + 1]; + dst[2] = _gamePalette[src[j] * 3 + 2]; dst += 3; } src += _screenData.pitch; @@ -772,9 +772,9 @@ void OpenGLGraphicsManager::refreshCursor() { for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { - dst[0] = palette[src[i] * 4]; - dst[1] = palette[src[i] * 4 + 1]; - dst[2] = palette[src[i] * 4 + 2]; + dst[0] = palette[src[i] * 3]; + dst[1] = palette[src[i] * 3 + 1]; + dst[2] = palette[src[i] * 3 + 2]; dst[3] = 255; } dst += 4; |