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-rw-r--r--backends/fs/amigaos4/amigaos4-fs.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/backends/fs/amigaos4/amigaos4-fs.cpp b/backends/fs/amigaos4/amigaos4-fs.cpp
index 8cb3c8de13..1e7584062c 100644
--- a/backends/fs/amigaos4/amigaos4-fs.cpp
+++ b/backends/fs/amigaos4/amigaos4-fs.cpp
@@ -69,12 +69,12 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode() {
AmigaOSFilesystemNode::AmigaOSFilesystemNode(const Common::String &p) {
ENTER();
- // We need to explicitely open dos.library and it's IDOS interface.
- // Otherwise we will hit an IDOS NULL pointer after compiling a shared
- // binary with (shared) plugins.
+ // We need to explicitly open dos.library and its IDOS interface.
+ // Otherwise we will hit an IDOS NULL pointer after compiling a
+ // shared binary with (shared) plugins.
// The hit will happen on loading a game from any engine, if more
- // than one engine/plugin is available.
- DOSBase=IExec->OpenLibrary("dos.library",0);
+ // than one engine/(shared) plugin is available.
+ DOSBase = IExec->OpenLibrary("dos.library", 0);
IDOS = (struct DOSIFace *)IExec->GetInterface(DOSBase, "main", 1, NULL);
int offset = p.size();
@@ -113,7 +113,7 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode(const Common::String &p) {
IDOS->FreeDosObject(DOS_EXAMINEDATA, pExd);
}
- // Close dos.library and it's IDOS interface again.
+ // Close dos.library and its IDOS interface again.
IExec->DropInterface((struct Interface *)IDOS);
IExec->CloseLibrary(DOSBase);