diff options
Diffstat (limited to 'backends')
| -rw-r--r-- | backends/platform/android/android.cpp | 30 | 
1 files changed, 10 insertions, 20 deletions
| diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index efcee488a5..fe52936ad9 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -679,26 +679,12 @@ void OSystem_Android::setPalette(const byte* colors, uint start, uint num) {  	if (!_use_mouse_palette)  		_setCursorPalette(colors, start, num); -	byte* palette = _game_texture->palette() + start*3; -	do { -		for (int i = 0; i < 3; ++i) -			palette[i] = colors[i]; -		palette += 3; -		colors += 4; -	} while (--num); +	memcpy(_game_texture->palette() + start * 3, colors, num * 3);  }  void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {  	ENTER("grabPalette(%p, %u, %u)", colors, start, num); -	const byte* palette = _game_texture->palette_const() + start*3; -	do { -		for (int i = 0; i < 3; ++i) -			colors[i] = palette[i]; -		colors[3] = 0xff;  // alpha - -		palette += 3; -		colors += 4; -	} while (--num); +	memcpy(colors, _game_texture->palette() + start * 3, num * 3);  }  void OSystem_Android::copyRectToScreen(const byte *buf, int pitch, @@ -934,13 +920,16 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,  	// Update palette alpha based on keycolor  	byte* palette = _mouse_texture->palette(); -	int i = 256; + +	uint i = 256;  	do {  		palette[3] = 0xff;  		palette += 4;  	} while (--i); +  	palette = _mouse_texture->palette(); -	palette[keycolor*4 + 3] = 0x00; +	palette[keycolor * 4 + 3] = 0; +  	_mouse_texture->updateBuffer(0, 0, w, h, buf, w);  	_mouse_hotspot = Common::Point(hotspotX, hotspotY); @@ -949,14 +938,15 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,  void OSystem_Android::_setCursorPalette(const byte *colors,  					uint start, uint num) { -	byte* palette = _mouse_texture->palette() + start*4; +	byte* palette = _mouse_texture->palette() + start * 4; +  	do {  		for (int i = 0; i < 3; ++i)  			palette[i] = colors[i];  		// Leave alpha untouched to preserve keycolor  		palette += 4; -		colors += 4; +		colors += 3;  	} while (--num);  } | 
