diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/events/psp2sdl/psp2sdl-events.cpp | 61 | ||||
-rw-r--r-- | backends/graphics/psp2sdl/psp2sdl-graphics.cpp | 78 | ||||
-rw-r--r-- | backends/graphics/psp2sdl/psp2sdl-graphics.h | 2 |
3 files changed, 18 insertions, 123 deletions
diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp index 4095678f1f..b14493c345 100644 --- a/backends/events/psp2sdl/psp2sdl-events.cpp +++ b/backends/events/psp2sdl/psp2sdl-events.cpp @@ -37,6 +37,9 @@ #include "math.h" +#define TOUCHSCREEN_WIDTH 960 +#define TOUCHSCREEN_HEIGHT 544 + PSP2EventSource::PSP2EventSource() { for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) { for (int i = 0; i < MAX_NUM_FINGERS; i++) { @@ -372,48 +375,15 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga int screenH = _km.y_max; int screenW = _km.x_max; - int windowH = g_system->getHeight(); - int windowW = g_system->getWidth(); - - bool fullscreen = ConfMan.getBool("fullscreen"); - bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); - - const int dispW = 960; - const int dispH = 544; + const int dispW = TOUCHSCREEN_WIDTH; + const int dispH = TOUCHSCREEN_HEIGHT; int x, y, w, h; float sx, sy; float ratio = (float)screenW / (float)screenH; - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - ratio = 4.0 / 3.0; - } - - if (fullscreen || screenH >= dispH) { - h = dispH; - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - ratio = ratio * 1.1; - } - w = h * ratio; - } else { - if (screenH <= dispH / 2 && screenW <= dispW / 2) { - // Use Vita hardware 2x scaling if the picture is really small - // this uses the current shader and filtering mode - h = screenH * 2; - w = screenW * 2; - } else { - h = screenH; - w = screenW; - } - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - // stretch the height only if it fits, otherwise make the width smaller - if (((float)w * (1.0 / ratio)) <= (float)dispH) { - h = w * (1.0 / ratio); - } else { - w = h * ratio; - } - } - } + h = dispH; + w = h * ratio; x = (dispW - w) / 2; y = (dispH - h) / 2; @@ -421,23 +391,12 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga sy = (float)h / (float)screenH; sx = (float)w / (float)screenW; - // Find touch coordinates in terms of Vita screen pixels + // Find touch coordinates in terms of screen pixels float dispTouchX = (touchX * (float)dispW); float dispTouchY = (touchY * (float)dispH); - *gameX = (dispTouchX - x) / sx; - *gameY = (dispTouchY - y) / sy; - - if (*gameX < 0) { - *gameX = 0; - } else if (*gameX > _km.x_max) { - *gameX = _km.x_max; - } - if (*gameY < 0) { - *gameY = 0; - } else if (*gameY > _km.y_max) { - *gameY = _km.y_max; - } + *gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max); + *gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max); } void PSP2EventSource::finishSimulatedMouseClicks() { diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp index 5e6afc2a57..f6333e2124 100644 --- a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp +++ b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp @@ -79,14 +79,6 @@ PSP2SdlGraphicsManager::PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, S _vitatex_hwscreen(nullptr), _sdlpixels_hwscreen(nullptr) { - // do aspect ratio correction in hardware on the Vita - if (_videoMode.aspectRatioCorrection == true) { - _hardwareAspectRatioCorrection = true; - } else { - _hardwareAspectRatioCorrection = false; - } - _videoMode.aspectRatioCorrection = false; - // shader number 0 is the entry NONE (no shader) const OSystem::GraphicsMode *p = s_supportedShadersPSP2; _numShaders = 0; @@ -100,6 +92,9 @@ PSP2SdlGraphicsManager::PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, S } _shaders[0] = NULL; + + /* Vita display size is always 960x544 (that's just the hardware) */ + handleResize(960, 544); } PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() { @@ -214,27 +209,6 @@ void PSP2SdlGraphicsManager::updateShader() { } } -void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) { - Common::StackLock lock(_graphicsMutex); - - if (_oldVideoMode.setup && _hardwareAspectRatioCorrection == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.aspectRatioCorrection = false; - _hardwareAspectRatioCorrection = enable; - // erase the screen for both buffers - if (_vitatex_hwscreen) { - for (int i = 0; i <= 10; i++) { - vita2d_start_drawing(); - vita2d_clear_screen(); - vita2d_end_drawing(); - vita2d_swap_buffers(); - } - } - } -} - SDL_Surface *PSP2SdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_Surface *screen = SurfaceSdlGraphicsManager::SDL_SetVideoMode(width, height, bpp, flags); @@ -254,49 +228,13 @@ void PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, int screenH = screen->h; int screenW = screen->w; - bool fullscreen = _videoMode.fullscreen; - bool aspectRatioCorrection = _hardwareAspectRatioCorrection; - - const int dispW = 960; - const int dispH = 544; - - int x, y, w, h; - float sx, sy; - float ratio = (float)screenW / (float)screenH; - - if (aspectRatioCorrection && (screenH == 200 || screenH == 400)) { - ratio = 4.0 / 3.0; - } - - if (fullscreen || screenH >= dispH) { - h = dispH; - w = h * ratio; - } else { - if (screenH <= dispH / 2 && screenW <= dispW / 2) { - // Use Vita hardware 2x scaling if the picture is really small - // this uses the current shader and filtering mode - h = screenH * 2; - w = screenW * 2; - } else { - h = screenH; - w = screenW; - } - if (aspectRatioCorrection && (screenH == 200 || screenH == 400)) { - // stretch the height only if it fits, otherwise make the width smaller - if (((float)w * (1.0 / ratio)) <= (float)dispH) { - h = w * (1.0 / ratio); - } else { - w = h * ratio; - } - } - } - - x = (dispW - w) / 2; - y = (dispH - h) / 2; - sx = (float)w / (float)screenW; - sy = (float)h / (float)screenH; + int x = _activeArea.drawRect.left; + int y = _activeArea.drawRect.top; + float sx = _activeArea.drawRect.width() / (float)screenW; + float sy = _activeArea.drawRect.height() / (float)screenH; if (_vitatex_hwscreen) { vita2d_start_drawing(); + vita2d_clear_screen(); vita2d_draw_texture_scale(_vitatex_hwscreen, x, y, sx, sy); vita2d_end_drawing(); vita2d_swap_buffers(); diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.h b/backends/graphics/psp2sdl/psp2sdl-graphics.h index 3264323d1e..715099620a 100644 --- a/backends/graphics/psp2sdl/psp2sdl-graphics.h +++ b/backends/graphics/psp2sdl/psp2sdl-graphics.h @@ -40,12 +40,10 @@ protected: virtual bool hotswapGFXMode() override; virtual void updateShader() override; - virtual void setAspectRatioCorrection(bool enable) override; virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) override; virtual void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) override; void PSP2_UpdateFiltering(); - bool _hardwareAspectRatioCorrection; vita2d_texture *_vitatex_hwscreen; void *_sdlpixels_hwscreen; vita2d_shader *_shaders[6]; |