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-rw-r--r--backends/events/psp2sdl/psp2sdl-events.cpp61
-rw-r--r--backends/graphics/psp2sdl/psp2sdl-graphics.cpp78
-rw-r--r--backends/graphics/psp2sdl/psp2sdl-graphics.h2
3 files changed, 18 insertions, 123 deletions
diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp
index 4095678f1f..b14493c345 100644
--- a/backends/events/psp2sdl/psp2sdl-events.cpp
+++ b/backends/events/psp2sdl/psp2sdl-events.cpp
@@ -37,6 +37,9 @@
#include "math.h"
+#define TOUCHSCREEN_WIDTH 960
+#define TOUCHSCREEN_HEIGHT 544
+
PSP2EventSource::PSP2EventSource() {
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
@@ -372,48 +375,15 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga
int screenH = _km.y_max;
int screenW = _km.x_max;
- int windowH = g_system->getHeight();
- int windowW = g_system->getWidth();
-
- bool fullscreen = ConfMan.getBool("fullscreen");
- bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
-
- const int dispW = 960;
- const int dispH = 544;
+ const int dispW = TOUCHSCREEN_WIDTH;
+ const int dispH = TOUCHSCREEN_HEIGHT;
int x, y, w, h;
float sx, sy;
float ratio = (float)screenW / (float)screenH;
- if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
- ratio = 4.0 / 3.0;
- }
-
- if (fullscreen || screenH >= dispH) {
- h = dispH;
- if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
- ratio = ratio * 1.1;
- }
- w = h * ratio;
- } else {
- if (screenH <= dispH / 2 && screenW <= dispW / 2) {
- // Use Vita hardware 2x scaling if the picture is really small
- // this uses the current shader and filtering mode
- h = screenH * 2;
- w = screenW * 2;
- } else {
- h = screenH;
- w = screenW;
- }
- if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
- // stretch the height only if it fits, otherwise make the width smaller
- if (((float)w * (1.0 / ratio)) <= (float)dispH) {
- h = w * (1.0 / ratio);
- } else {
- w = h * ratio;
- }
- }
- }
+ h = dispH;
+ w = h * ratio;
x = (dispW - w) / 2;
y = (dispH - h) / 2;
@@ -421,23 +391,12 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga
sy = (float)h / (float)screenH;
sx = (float)w / (float)screenW;
- // Find touch coordinates in terms of Vita screen pixels
+ // Find touch coordinates in terms of screen pixels
float dispTouchX = (touchX * (float)dispW);
float dispTouchY = (touchY * (float)dispH);
- *gameX = (dispTouchX - x) / sx;
- *gameY = (dispTouchY - y) / sy;
-
- if (*gameX < 0) {
- *gameX = 0;
- } else if (*gameX > _km.x_max) {
- *gameX = _km.x_max;
- }
- if (*gameY < 0) {
- *gameY = 0;
- } else if (*gameY > _km.y_max) {
- *gameY = _km.y_max;
- }
+ *gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max);
+ *gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max);
}
void PSP2EventSource::finishSimulatedMouseClicks() {
diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
index 5e6afc2a57..f6333e2124 100644
--- a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
+++ b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
@@ -79,14 +79,6 @@ PSP2SdlGraphicsManager::PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, S
_vitatex_hwscreen(nullptr),
_sdlpixels_hwscreen(nullptr) {
- // do aspect ratio correction in hardware on the Vita
- if (_videoMode.aspectRatioCorrection == true) {
- _hardwareAspectRatioCorrection = true;
- } else {
- _hardwareAspectRatioCorrection = false;
- }
- _videoMode.aspectRatioCorrection = false;
-
// shader number 0 is the entry NONE (no shader)
const OSystem::GraphicsMode *p = s_supportedShadersPSP2;
_numShaders = 0;
@@ -100,6 +92,9 @@ PSP2SdlGraphicsManager::PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, S
}
_shaders[0] = NULL;
+
+ /* Vita display size is always 960x544 (that's just the hardware) */
+ handleResize(960, 544);
}
PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() {
@@ -214,27 +209,6 @@ void PSP2SdlGraphicsManager::updateShader() {
}
}
-void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _hardwareAspectRatioCorrection == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.aspectRatioCorrection = false;
- _hardwareAspectRatioCorrection = enable;
- // erase the screen for both buffers
- if (_vitatex_hwscreen) {
- for (int i = 0; i <= 10; i++) {
- vita2d_start_drawing();
- vita2d_clear_screen();
- vita2d_end_drawing();
- vita2d_swap_buffers();
- }
- }
- }
-}
-
SDL_Surface *PSP2SdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) {
SDL_Surface *screen = SurfaceSdlGraphicsManager::SDL_SetVideoMode(width, height, bpp, flags);
@@ -254,49 +228,13 @@ void PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects,
int screenH = screen->h;
int screenW = screen->w;
- bool fullscreen = _videoMode.fullscreen;
- bool aspectRatioCorrection = _hardwareAspectRatioCorrection;
-
- const int dispW = 960;
- const int dispH = 544;
-
- int x, y, w, h;
- float sx, sy;
- float ratio = (float)screenW / (float)screenH;
-
- if (aspectRatioCorrection && (screenH == 200 || screenH == 400)) {
- ratio = 4.0 / 3.0;
- }
-
- if (fullscreen || screenH >= dispH) {
- h = dispH;
- w = h * ratio;
- } else {
- if (screenH <= dispH / 2 && screenW <= dispW / 2) {
- // Use Vita hardware 2x scaling if the picture is really small
- // this uses the current shader and filtering mode
- h = screenH * 2;
- w = screenW * 2;
- } else {
- h = screenH;
- w = screenW;
- }
- if (aspectRatioCorrection && (screenH == 200 || screenH == 400)) {
- // stretch the height only if it fits, otherwise make the width smaller
- if (((float)w * (1.0 / ratio)) <= (float)dispH) {
- h = w * (1.0 / ratio);
- } else {
- w = h * ratio;
- }
- }
- }
-
- x = (dispW - w) / 2;
- y = (dispH - h) / 2;
- sx = (float)w / (float)screenW;
- sy = (float)h / (float)screenH;
+ int x = _activeArea.drawRect.left;
+ int y = _activeArea.drawRect.top;
+ float sx = _activeArea.drawRect.width() / (float)screenW;
+ float sy = _activeArea.drawRect.height() / (float)screenH;
if (_vitatex_hwscreen) {
vita2d_start_drawing();
+ vita2d_clear_screen();
vita2d_draw_texture_scale(_vitatex_hwscreen, x, y, sx, sy);
vita2d_end_drawing();
vita2d_swap_buffers();
diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.h b/backends/graphics/psp2sdl/psp2sdl-graphics.h
index 3264323d1e..715099620a 100644
--- a/backends/graphics/psp2sdl/psp2sdl-graphics.h
+++ b/backends/graphics/psp2sdl/psp2sdl-graphics.h
@@ -40,12 +40,10 @@ protected:
virtual bool hotswapGFXMode() override;
virtual void updateShader() override;
- virtual void setAspectRatioCorrection(bool enable) override;
virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) override;
virtual void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) override;
void PSP2_UpdateFiltering();
- bool _hardwareAspectRatioCorrection;
vita2d_texture *_vitatex_hwscreen;
void *_sdlpixels_hwscreen;
vita2d_shader *_shaders[6];