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-rw-r--r--backends/platform/sdl/graphics.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 865d3a5738..9bf71d1c33 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -1395,9 +1395,11 @@ void OSystem_SDL::setMousePos(int x, int y) {
void OSystem_SDL::warpMouse(int x, int y) {
int y1 = y;
- // Don't change mouse position, when mouse is outside of our window (in case of windowed mode)
- if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS))
+ // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
+ if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
+ setMousePos(x, y); // but change game cursor position
return;
+ }
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
y1 = real2Aspect(y);