diff options
Diffstat (limited to 'backends')
| -rw-r--r-- | backends/platform/psp/README.PSP | 92 | ||||
| -rw-r--r-- | backends/platform/psp/README.PSP.in | 92 | 
2 files changed, 90 insertions, 94 deletions
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP index b83f1cab6d..7a3cce2b75 100644 --- a/backends/platform/psp/README.PSP +++ b/backends/platform/psp/README.PSP @@ -10,34 +10,34 @@ Installation  Controls  ======== -Right trigger			- Modifier key (see below for uses) -Left trigger			- ESC (Usually skips cutscenes. Depends on game) -Analog					- Mouse movement -Right trigger + Analog	- Fine mouse movement -D-Pad					- Arrow keys (useful mostly in SCI and AGI games) -D-Pad + Right Trigger 	- Diagonal arrow keys (it's hard to input diagonals on some PSPs) -Triangle				- Enter (useful for some dialogs) -Cross					- Left Mouse Button (usually the main button) -Circle					- Right Mouse Button (secondary button in some games) -Square					- '.' (skip dialogue in some games e.g. Scumm) -Right trigger + Square	- Spacebar (useful in Gobli*ns and SCI games) -Right trigger + Start	- F5 (Main Menu in some games) -Select					- Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). +Right trigger           - Modifier key (see below for uses) +Left trigger            - ESC (Usually skips cutscenes. Depends on game) +Analog                  - Mouse movement +Right trigger + Analog  - Fine mouse movement +D-Pad                   - Arrow keys (useful mostly in SCI and AGI games) +D-Pad + Right Trigger   - Diagonal arrow keys (it's hard to input diagonals on some PSPs) +Triangle                - Enter (useful for some dialogs) +Cross                   - Left Mouse Button (usually the main button) +Circle                  - Right Mouse Button (secondary button in some games) +Square                  - '.' (skip dialogue in some games e.g. Scumm) +Right trigger + Square  - Spacebar (useful in Gobli*ns and SCI games) +Right trigger + Start   - F5 (Main Menu in some games) +Select                  - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).  Right trigger + Select  - Show Image Viewer (see below) -Start					- Global Menu. Allows you to 'Return To Launcher' to play another game +Start                   - Global Menu. Allows you to 'Return To Launcher' to play another game  Virtual Keyboard Mode  ===================== -Start					- Enter key. Also exits virtual keyboard mode -Select					- Exit the virtual keyboard mode -Right trigger			- Input letters: lowercase/uppercase (press to toggle) -Left trigger			- Input numbers/symbols (press to toggle) -D-Pad					- Select square of characters (up, down, left or right) -Buttons/Triggers		- Choose a specific character in the square. The four center characters are chosen -						  by the button in the corresponding position. The 2 top characters are chosen by the -						  triggers. -Analog					- Moves in a direction (left/right/up/down) (Useful to keep moving -						  while typing in AGI games among other things) +Start                   - Enter key. Also exits virtual keyboard mode +Select                  - Exit the virtual keyboard mode +Right trigger           - Input letters: lowercase/uppercase (press to toggle) +Left trigger            - Input numbers/symbols (press to toggle) +D-Pad                   - Select square of characters (up, down, left or right) +Buttons/Triggers        - Choose a specific character in the square. The four center characters are chosen +                          by the button in the corresponding position. The 2 top characters are chosen by the +                          triggers. +Analog                  - Moves in a direction (left/right/up/down) (Useful to keep moving +                          while typing in AGI games among other things)  Image Viewer @@ -61,12 +61,12 @@ There are a few simple rules to follow:  Image Viewer Controls:  ===================== -Left/Right				- previous/next image (e.g. go from psp_image1.png to psp_image2.png) -Up/down					- zoom in/out -Analog					- move around the image -Triggers, Start: 		- exit image viewer +Left/Right              - previous/next image (e.g. go from psp_image1.png to psp_image2.png) +Up/down                 - zoom in/out +Analog                  - move around the image +Triggers, Start:        - exit image viewer + -						    1st Person Game Mode (Can be ignored by most users)  ====================  This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can @@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo:  Right Trigger + Left Trigger + Square  Some buttons have been switched around to make these games more playable: -Square					- Is the modifier key instead of Right Trigger. -Left/Right Trigger		- Strafe left/right -D-Pad Left/Right		- Turn left/right -Square + D-Pad			- F1/F2/F3/F4 -Square + Select			- Image Viewer -Square + Start			- Esc (shows game menu) - +Square                  - Is the modifier key instead of Right Trigger. +Left/Right Trigger      - Strafe left/right +D-Pad Left/Right        - Turn left/right +Square + D-Pad          - F1/F2/F3/F4 +Square + Select         - Image Viewer +Square + Start          - Esc (shows game menu) -						    Notes  =====  - Notice that you can switch between games! This is much faster than quitting @@ -119,12 +117,12 @@ Q:  Can I run game X with this?  A:  You can find the list of supported games on the compatibility page      at http://www.scummvm.org      Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten. -	It's not easy to add support for a game you want that currently isn't supported. +    It's not easy to add support for a game you want that currently isn't supported.  Q:  My Monkey Island 1 doesn't have any music, what gives?  A:  If your version of Monkey Island came on a CD then it has the music      as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3 -	etc. and copy them to the same directory as the game datafiles for music to work. +    etc. and copy them to the same directory as the game datafiles for music to work.  Q:  Game X crashes, or feature Y doesn't work. Can you fix this?  A:  Possibly. @@ -144,19 +142,19 @@ To build ScummVM for PSP you need:  - ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk) -- PSP toolchain	(svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) +- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) -- PSPSDK	(svn co svn://svn.pspdev.org/psp/trunk/pspsdk) -			Note: This usually gets installed by the PSP toolchain, -			so you don't have to do it manually. +- PSPSDK    (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) +            Note: This usually gets installed by the PSP toolchain, +            so you don't have to do it manually. -- zlib		(svn co svn://svn.pspdev.org/psp/trunk/zlib) +- zlib      (svn co svn://svn.pspdev.org/psp/trunk/zlib) -- libPNG	(svn co svn://svn.pspdev.org/psp/trunk/libpng) +- libPNG    (svn co svn://svn.pspdev.org/psp/trunk/libpng) -- libmad(*)	(svn co svn://svn.pspdev.org/psp/trunk/libmad) +- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) -- libTremor(*)	(svn co svn://svn.pspdev.org/psp/trunk/libTremor) +- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)  (*) = optional diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in index 53a19ce819..978f8a60bd 100644 --- a/backends/platform/psp/README.PSP.in +++ b/backends/platform/psp/README.PSP.in @@ -10,34 +10,34 @@ Installation  Controls  ======== -Right trigger			- Modifier key (see below for uses) -Left trigger			- ESC (Usually skips cutscenes. Depends on game) -Analog					- Mouse movement -Right trigger + Analog	- Fine mouse movement -D-Pad					- Arrow keys (useful mostly in SCI and AGI games) -D-Pad + Right Trigger 	- Diagonal arrow keys (it's hard to input diagonals on some PSPs) -Triangle				- Enter (useful for some dialogs) -Cross					- Left Mouse Button (usually the main button) -Circle					- Right Mouse Button (secondary button in some games) -Square					- '.' (skip dialogue in some games e.g. Scumm) -Right trigger + Square	- Spacebar (useful in Gobli*ns and SCI games) -Right trigger + Start	- F5 (Main Menu in some games) -Select					- Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). +Right trigger           - Modifier key (see below for uses) +Left trigger            - ESC (Usually skips cutscenes. Depends on game) +Analog                  - Mouse movement +Right trigger + Analog  - Fine mouse movement +D-Pad                   - Arrow keys (useful mostly in SCI and AGI games) +D-Pad + Right Trigger   - Diagonal arrow keys (it's hard to input diagonals on some PSPs) +Triangle                - Enter (useful for some dialogs) +Cross                   - Left Mouse Button (usually the main button) +Circle                  - Right Mouse Button (secondary button in some games) +Square                  - '.' (skip dialogue in some games e.g. Scumm) +Right trigger + Square  - Spacebar (useful in Gobli*ns and SCI games) +Right trigger + Start   - F5 (Main Menu in some games) +Select                  - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).  Right trigger + Select  - Show Image Viewer (see below) -Start					- Global Menu. Allows you to 'Return To Launcher' to play another game +Start                   - Global Menu. Allows you to 'Return To Launcher' to play another game  Virtual Keyboard Mode  ===================== -Start					- Enter key. Also exits virtual keyboard mode -Select					- Exit the virtual keyboard mode -Right trigger			- Input letters: lowercase/uppercase (press to toggle) -Left trigger			- Input numbers/symbols (press to toggle) -D-Pad					- Select square of characters (up, down, left or right) -Buttons/Triggers		- Choose a specific character in the square. The four center characters are chosen -						  by the button in the corresponding position. The 2 top characters are chosen by the -						  triggers. -Analog					- Moves in a direction (left/right/up/down) (Useful to keep moving -						  while typing in AGI games among other things) +Start                   - Enter key. Also exits virtual keyboard mode +Select                  - Exit the virtual keyboard mode +Right trigger           - Input letters: lowercase/uppercase (press to toggle) +Left trigger            - Input numbers/symbols (press to toggle) +D-Pad                   - Select square of characters (up, down, left or right) +Buttons/Triggers        - Choose a specific character in the square. The four center characters are chosen +                          by the button in the corresponding position. The 2 top characters are chosen by the +                          triggers. +Analog                  - Moves in a direction (left/right/up/down) (Useful to keep moving +                          while typing in AGI games among other things)  Image Viewer @@ -61,12 +61,12 @@ There are a few simple rules to follow:  Image Viewer Controls:  ===================== -Left/Right				- previous/next image (e.g. go from psp_image1.png to psp_image2.png) -Up/down					- zoom in/out -Analog					- move around the image -Triggers, Start: 		- exit image viewer +Left/Right              - previous/next image (e.g. go from psp_image1.png to psp_image2.png) +Up/down                 - zoom in/out +Analog                  - move around the image +Triggers, Start:        - exit image viewer + -						    1st Person Game Mode (Can be ignored by most users)  ====================  This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can @@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo:  Right Trigger + Left Trigger + Square  Some buttons have been switched around to make these games more playable: -Square					- Is the modifier key instead of Right Trigger. -Left/Right Trigger		- Strafe left/right -D-Pad Left/Right		- Turn left/right -Square + D-Pad			- F1/F2/F3/F4 -Square + Select			- Image Viewer -Square + Start			- Esc (shows game menu) - +Square                  - Is the modifier key instead of Right Trigger. +Left/Right Trigger      - Strafe left/right +D-Pad Left/Right        - Turn left/right +Square + D-Pad          - F1/F2/F3/F4 +Square + Select         - Image Viewer +Square + Start          - Esc (shows game menu) -						    Notes  =====  - Notice that you can switch between games! This is much faster than quitting @@ -119,12 +117,12 @@ Q:  Can I run game X with this?  A:  You can find the list of supported games on the compatibility page      at http://www.scummvm.org      Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten. -	It's not easy to add support for a game you want that currently isn't supported. +    It's not easy to add support for a game you want that currently isn't supported.  Q:  My Monkey Island 1 doesn't have any music, what gives?  A:  If your version of Monkey Island came on a CD then it has the music      as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3 -	etc. and copy them to the same directory as the game datafiles for music to work. +    etc. and copy them to the same directory as the game datafiles for music to work.  Q:  Game X crashes, or feature Y doesn't work. Can you fix this?  A:  Possibly. @@ -144,19 +142,19 @@ To build ScummVM for PSP you need:  - ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk) -- PSP toolchain	(svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) +- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) -- PSPSDK	(svn co svn://svn.pspdev.org/psp/trunk/pspsdk) -			Note: This usually gets installed by the PSP toolchain, -			so you don't have to do it manually. +- PSPSDK    (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) +            Note: This usually gets installed by the PSP toolchain, +            so you don't have to do it manually. -- zlib		(svn co svn://svn.pspdev.org/psp/trunk/zlib) +- zlib      (svn co svn://svn.pspdev.org/psp/trunk/zlib) -- libPNG	(svn co svn://svn.pspdev.org/psp/trunk/libpng) +- libPNG    (svn co svn://svn.pspdev.org/psp/trunk/libpng) -- libmad(*)	(svn co svn://svn.pspdev.org/psp/trunk/libmad) +- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) -- libTremor(*)	(svn co svn://svn.pspdev.org/psp/trunk/libTremor) +- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)  (*) = optional  | 
