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-rw-r--r--backends/platform/ds/arm9/dist/readme_ds.txt11
-rw-r--r--backends/platform/maemo/debian/control2
-rw-r--r--backends/platform/psp/README.PSP2
-rw-r--r--backends/platform/psp/README.PSP.in2
4 files changed, 8 insertions, 9 deletions
diff --git a/backends/platform/ds/arm9/dist/readme_ds.txt b/backends/platform/ds/arm9/dist/readme_ds.txt
index 99aaf19255..48242e7b84 100644
--- a/backends/platform/ds/arm9/dist/readme_ds.txt
+++ b/backends/platform/ds/arm9/dist/readme_ds.txt
@@ -725,9 +725,8 @@ will sometimes cause slowdown in your game. However, if your flash card
isn't big enough to fit the audio files on, you will have no choice!
To convert your audio you will need a copy of the ScummVM Tools package
-<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>.
-You will also need a copy of the LAME MP3 encoder
-<http://www.free-codecs.com/Lame_Encoder_download.htm>.
+<https://www.scummvm.org/downloads/#tools>. You will also need a copy of
+the LAME MP3 encoder <http://www.free-codecs.com/Lame_Encoder_download.htm>.
Once this is all installed and set up, the process to encode your audio
varies from game to game, but the Lucasarts games can all be compressed
@@ -841,9 +840,9 @@ take the source code to the project and make their own additions and fixes,
contributing them back to the authors for consideration for the next version.
To build ScummVM DS from source, it's probably better to checkout the
-latest version of the code from the ScummVM SVN repository. The ScummVM
-Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has
-all the information about how to do this.
+latest version of the code from the ScummVM Git repository. The ScummVM
+Wiki <https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Nintendo_DS>
+has all the information about how to do this.
By default, ScummVM DS expects to find libmad, an MP3 compressor library
targeted for the ARM platform. If you don't have this, you must disable
diff --git a/backends/platform/maemo/debian/control b/backends/platform/maemo/debian/control
index bdaccd2359..569f840e2f 100644
--- a/backends/platform/maemo/debian/control
+++ b/backends/platform/maemo/debian/control
@@ -17,7 +17,7 @@ Description: interpreter that will play graphic adventure games
Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth,
Westwood's Legend of Kyrandia, and various others.
This package does not contain any actual games.
-XSBC-Bugtracker: https://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse
+XSBC-Bugtracker: https://bugs.scummvm.org/
XB-Maemo-Display-Name: ScummVM
XBS-Maemo-Icon-26:
iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index 10cc39c239..117037ce0c 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -140,7 +140,7 @@ Building the source code
========================
To build ScummVM for PSP you need:
-- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
+- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 99978f96ef..4dc9513220 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -140,7 +140,7 @@ Building the source code
========================
To build ScummVM for PSP you need:
-- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
+- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)