aboutsummaryrefslogtreecommitdiff
path: root/base/engine.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'base/engine.cpp')
-rw-r--r--base/engine.cpp285
1 files changed, 0 insertions, 285 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
deleted file mode 100644
index 6c915b2954..0000000000
--- a/base/engine.cpp
+++ /dev/null
@@ -1,285 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2002-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/stdafx.h"
-#if defined(WIN32) && !defined (__SYMBIAN32__)
-#include <malloc.h>
-#endif
-#include "base/engine.h"
-#include "common/config-manager.h"
-#include "common/file.h"
-#include "common/timer.h"
-#include "common/savefile.h"
-#include "common/system.h"
-#include "sound/mixer.h"
-#include "gui/debugger.h"
-#include "gui/message.h"
-
-#ifdef _WIN32_WCE
-extern bool isSmartphone(void);
-#endif
-
-/* FIXME - BIG HACK for MidiEmu */
-Engine *g_engine = 0;
-
-Engine::Engine(OSystem *syst)
- : _system(syst),
- _gameDataPath(ConfMan.get("path")),
- _targetName(ConfMan.getActiveDomainName()){
- g_engine = this;
- _mixer = new Audio::Mixer();
-
- _timer = Common::g_timer;
-
- _saveFileMan = _system->getSavefileManager();
-
- _autosavePeriod = ConfMan.getInt("autosave_period");
-}
-
-Engine::~Engine() {
- delete _mixer;
- delete _saveFileMan;
-
- g_engine = NULL;
-}
-
-void Engine::initCommonGFX(bool defaultTo1XScaler) {
- const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain);
- const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();
-
- assert(transientDomain);
-
- const bool useDefaultGraphicsMode =
- !transientDomain->contains("gfx_mode") &&
- (
- !gameDomain ||
- !gameDomain->contains("gfx_mode") ||
- !scumm_stricmp(gameDomain->get("gfx_mode").c_str(), "normal") ||
- !scumm_stricmp(gameDomain->get("gfx_mode").c_str(), "default")
- );
-
- // See if the game should default to 1x scaler
- if (useDefaultGraphicsMode && defaultTo1XScaler) {
- // FIXME: As a hack, we use "1x" here. Would be nicer to use
- // getDefaultGraphicsMode() instead, but right now, we do not specify
- // whether that is a 1x scaler or not...
- _system->setGraphicsMode("1x");
- } else {
- // Override global scaler with any game-specific define
- if (ConfMan.hasKey("gfx_mode")) {
- _system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
- }
- }
-
- // Note: The following code deals with the fullscreen / ASR settings. This
- // is a bit tricky, because there are three ways the user can affect these
- // settings: Via the config file, via the command line, and via in-game
- // hotkeys.
- // Any global or command line settings already have been applied at the time
- // we get here. Hence we only do something
-
- // (De)activate aspect-ratio correction as determined by the config settings
- if (gameDomain && gameDomain->contains("aspect_ratio"))
- _system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
-
- // (De)activate fullscreen mode as determined by the config settings
- if (gameDomain && gameDomain->contains("fullscreen"))
- _system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
-}
-
-void Engine::checkCD() {
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- // It is a known bug under Windows that games that play CD audio cause
- // ScummVM to crash if the data files are read from the same CD. Check
- // if this appears to be the case and issue a warning.
-
- // If we can find a compressed audio track, then it should be ok even
- // if it's running from CD.
-
-#ifdef USE_VORBIS
- if (Common::File::exists("track1.ogg"))
- return;
-#endif
-#ifdef USE_FLAC
- if (Common::File::exists("track1.fla") || Common::File::exists("track1.flac"))
- return;
-#endif
-#ifdef USE_MAD
- if (Common::File::exists("track1.mp3"))
- return;
-#endif
-
- char buffer[MAXPATHLEN];
- int i;
-
- if (strlen(_gameDataPath.c_str()) == 0) {
- // That's it! I give up!
- if (getcwd(buffer, MAXPATHLEN) == NULL)
- return;
- } else
- strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
-
- for (i = 0; i < MAXPATHLEN - 1; i++) {
- if (buffer[i] == '\\')
- break;
- }
-
- buffer[i + 1] = 0;
-
- if (GetDriveType(buffer) == DRIVE_CDROM) {
- GUI::MessageDialog dialog(
- "You appear to be playing this game directly\n"
- "from the CD. This is known to cause problems,\n"
- "and it's therefore recommended that you copy\n"
- "the data files to your hard disk instead.\n"
- "See the README file for details.", "OK");
- dialog.runModal();
- }
-#endif
-}
-
-bool Engine::shouldPerformAutoSave(int lastSaveTime) {
- const int diff = _system->getMillis() - lastSaveTime;
- return _autosavePeriod != 0 && diff > _autosavePeriod * 1000;
-}
-
-void Engine::errorString(const char *buf1, char *buf2) {
- strcpy(buf2, buf1);
-}
-
-void NORETURN CDECL error(const char *s, ...) {
- char buf_input[STRINGBUFLEN];
- char buf_output[STRINGBUFLEN];
- va_list va;
-
- // Generate the full error message
- va_start(va, s);
- vsnprintf(buf_input, STRINGBUFLEN, s, va);
- va_end(va);
-
-
- // Next, give the active engine (if any) a chance to augment the
- // error message
- if (g_engine) {
- g_engine->errorString(buf_input, buf_output);
- } else {
- strcpy(buf_output, buf_input);
- }
-
-
- // Print the error message to stderr
-#ifdef __GP32__
- printf("ERROR: %s\n", buf_output);
-#elif !defined(_WIN32_WCE)
- fprintf(stderr, "%s!\n", buf_output);
-#endif
-
-
-#ifndef __GP32__
- // Unless this error -originated- within the debugger itself, we
- // now invoke the debugger, if available / supported.
- if (g_engine) {
- GUI::Debugger *debugger = g_engine->getDebugger();
-#ifdef _WIN32_WCE
- if (isSmartphone())
- debugger = 0;
-#endif
- if (debugger && !debugger->isAttached()) {
- debugger->attach(buf_output);
- debugger->onFrame();
- }
- }
-#endif
-
-
-#if defined( USE_WINDBG )
-#if defined( _WIN32_WCE )
- TCHAR buf_output_unicode[1024];
- MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
- OutputDebugString(buf_output_unicode);
-#else
- OutputDebugString(buf_output);
-#endif
-#endif
-
-#if defined ( _WIN32_WCE )
- drawError(buf_output);
-#endif
-
-#ifdef PALMOS_MODE
- PalmFatalError(buf_output);
-#endif
-
-#ifdef __SYMBIAN32__
- Symbian::FatalError(buf_output);
-#endif
- // Finally exit. quit() will terminate the program if g_system is present
- if (g_system)
- g_system->quit();
-
- exit(1);
-}
-
-void CDECL warning(const char *s, ...) {
- char buf[STRINGBUFLEN];
- va_list va;
-
- va_start(va, s);
- vsnprintf(buf, STRINGBUFLEN, s, va);
- va_end(va);
-
-#ifdef __GP32__ //ph0x FIXME: implement fprint?
- printf("WARNING: %s\n", buf);
-#else
-#if !defined (_WIN32_WCE) && !defined (__SYMBIAN32__)
- fprintf(stderr, "WARNING: %s!\n", buf);
-#endif
-#endif
-#if defined( USE_WINDBG )
- strcat(buf, "\n");
-#if defined( _WIN32_WCE )
- TCHAR buf_unicode[1024];
- MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
- OutputDebugString(buf_unicode);
-#else
- OutputDebugString(buf);
-#endif
-#endif
-}
-
-void checkHeap() {
-#if defined(WIN32) && !defined(__SYMBIAN32__)
- if (_heapchk() != _HEAPOK) {
- error("Heap is invalid!");
- }
-#endif
-}
-
-void Engine::GUIErrorMessage(const Common::String msg) {
- _system->setWindowCaption("Error");
- _system->beginGFXTransaction();
- initCommonGFX(false);
- _system->initSize(320, 200);
- _system->endGFXTransaction();
-
- GUI::MessageDialog dialog(msg);
- dialog.runModal();
-}