diff options
Diffstat (limited to 'base/engine.cpp')
-rw-r--r-- | base/engine.cpp | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/base/engine.cpp b/base/engine.cpp new file mode 100644 index 0000000000..f7536dc769 --- /dev/null +++ b/base/engine.cpp @@ -0,0 +1,199 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#include "stdafx.h" +#if defined(_MSC_VER) +#include <malloc.h> +#endif +#include "base/engine.h" +#include "base/gameDetector.h" +#include "common/config-file.h" +#include "common/timer.h" +#include "sound/mixer.h" + +/* FIXME - BIG HACK for MidiEmu */ +OSystem *g_system = 0; +Engine *g_engine = 0; + +Engine::Engine(GameDetector *detector, OSystem *syst) + : _system(syst) { + g_engine = this; + _mixer = detector->createMixer(); + + _gameDataPath = detector->_gameDataPath; + + g_system = _system; // FIXME - BIG HACK for MidiEmu + + _timer = new Timer(_system); +} + +Engine::~Engine() { + delete _mixer; + delete _timer; +} + +const char *Engine::getSavePath() const { + const char *dir = NULL; + +#ifdef _WIN32_WCE + dir = _gameDataPath; +#elif defined(__PALM_OS__) + dir = SCUMMVM_SAVEPATH; +#else + +#if !defined(MACOS_CARBON) + dir = getenv("SCUMMVM_SAVEPATH"); +#endif + + // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config + if (!dir || dir[0] == 0) + dir = g_config->get("savepath"); + + // If SCUMMVM_SAVEPATH was not specified, try to use general path from config + if (!dir || dir[0] == 0) + dir = g_config->get("savepath", "scummvm"); + + // If no save path was specified, use no directory prefix + if (dir == NULL) + dir = ""; +#endif + + return dir; +} + +void NORETURN CDECL error(const char *s, ...) { +#ifdef __PALM_OS__ + char buf_input[256]; // 1024 is too big overflow the stack + char buf_output[256]; +#else + char buf_input[1024]; + char buf_output[1024]; +#endif + va_list va; + + va_start(va, s); + vsprintf(buf_input, s, va); + va_end(va); + + if (g_engine) { + g_engine->errorString(buf_input, buf_output); + } else { + strcpy(buf_output, buf_input); + } + +#ifdef __GP32__ //ph0x FIXME? + printf("ERROR: %s\n", buf_output); +#else + fprintf(stderr, "%s!\n", buf_output); +#endif + +#if defined( USE_WINDBG ) +#if defined( _WIN32_WCE ) + TCHAR buf_output_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode)); + OutputDebugString(buf_output_unicode); +#else + OutputDebugString(buf_output); +#endif +#endif + +#if defined ( _WIN32_WCE ) + drawError(buf_output); +#endif + +#ifdef __PALM_OS__ + PalmFatalError(buf_output); +#endif + + // Finally exit. quit() will terminate the program if g_system iss present + if (g_system) + g_system->quit(); + + exit(1); +} + +void CDECL warning(const char *s, ...) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else + char buf[1024]; +#endif + va_list va; + + va_start(va, s); + vsprintf(buf, s, va); + va_end(va); + +#ifdef __GP32__ //ph0x FIXME: implement fprint? + printf("WARNING: %s\n", buf); +#else + fprintf(stderr, "WARNING: %s!\n", buf); +#endif +#if defined( USE_WINDBG ) + strcat(buf, "\n"); +#if defined( _WIN32_WCE ) + TCHAR buf_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); + OutputDebugString(buf_unicode); +#else + OutputDebugString(buf); +#endif +#endif +} + +uint16 _debugLevel = 0; + +void CDECL debug(int level, const char *s, ...) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else + char buf[1024]; +#endif + va_list va; + + if (level > _debugLevel) + return; + + va_start(va, s); + vsprintf(buf, s, va); + va_end(va); + printf("%s\n", buf); + +#if defined( USE_WINDBG ) + strcat(buf, "\n"); +#if defined( _WIN32_WCE ) + TCHAR buf_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); + OutputDebugString(buf_unicode); +#else + OutputDebugString(buf); +#endif +#endif + + fflush(stdout); +} + +void checkHeap() { +#if defined(_MSC_VER) + if (_heapchk() != _HEAPOK) { + error("Heap is invalid!"); + } +#endif +} |