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-rw-r--r--base/engine.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/base/engine.h b/base/engine.h
index 25ad6e343e..9d77668c40 100644
--- a/base/engine.h
+++ b/base/engine.h
@@ -29,33 +29,6 @@ extern const char *gScummVMVersion; // e.g. "0.4.1"
extern const char *gScummVMBuildDate; // e.g. "2003-06-24"
extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)"
-// TODO: Get rid of these enums. Ideally, GIDs should be
-// 100% local to the module they are defined in. Right now
-// we can't make this change since some of the backends
-// and also gui/launcher.cpp contain tests on the GID.
-// Ideally, all those should be converted to something else.
-enum GameId {
- GID_SCUMM_FIRST = 1,
- GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,
-
- // Simon the Sorcerer
- GID_SIMON_FIRST,
- GID_SIMON_LAST = GID_SIMON_FIRST + 49,
-
- // Beneath a Steel Sky
- GID_SKY_FIRST,
- GID_SKY_LAST = GID_SKY_FIRST + 9,
-
- // Broken Sword 2
- GID_SWORD2_FIRST,
- GID_SWORD2_LAST = GID_SWORD2_FIRST + 9,
-
- // Flight of the Amazon Queen
- GID_QUEEN_FIRST,
- GID_QUEEN_LAST = GID_QUEEN_FIRST + 9
-};
-
-
class SoundMixer;
class GameDetector;
class Timer;