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-rw-r--r--base/gameDetector.cpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 0f2a8611a7..cc7f4a4b13 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -22,7 +22,6 @@
#include "stdafx.h"
-#include "backends/intern.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
@@ -587,31 +586,6 @@ bool GameDetector::detectMain() {
return true;
}
-OSystem *GameDetector::createSystem() {
- int gfx_mode = parseGraphicsMode(ConfMan.get("gfx_mode")); // FIXME: Get rid of this again!
-
-#if defined(USE_NULL_DRIVER)
- return OSystem_NULL_create();
-#elif defined(__DC__)
- return OSystem_Dreamcast_create();
-#elif defined(X11_BACKEND)
- return OSystem_X11_create();
-#elif defined(__MORPHOS__)
- return OSystem_MorphOS_create(gfx_mode, ConfMan.getBool("fullscreen"));
-#elif defined(_WIN32_WCE)
- return OSystem_WINCE3_create();
-#elif defined(MACOS_CARBON)
- return OSystem_MAC_create(gfx_mode, ConfMan.getBool("fullscreen"));
-#elif defined(__GP32__) // ph0x
- return OSystem_GP32_create(GFX_NORMAL, true);
-#elif defined(__PALM_OS__) //chrilith
- return OSystem_PALMOS_create(gfx_mode, ConfMan.getBool("fullscreen"));
-#else
- /* SDL is the default driver for now */
- return OSystem_SDL_create(gfx_mode);
-#endif
-}
-
Engine *GameDetector::createEngine(OSystem *sys) {
assert(_plugin);
return _plugin->createInstance(this, sys);