diff options
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp index 028f25dff2..17acf58266 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -106,7 +106,7 @@ static const EnginePlugin *detectPlugin() { printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str()); printf("%s", " Looking for a plugin supporting this gameid... "); -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin); #else GameDescriptor game = EngineMan.findGame(gameid, &plugin); @@ -344,7 +344,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { settings.erase("debugflags"); } -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) // Only load non-engine plugins and first engine plugin initially in this case. PluginManager::instance().loadFirstPlugin(); //This should be the only call to loadFirstPlugin external to the PluginManager class. #else |