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-rw-r--r--base/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 028f25dff2..17acf58266 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -106,7 +106,7 @@ static const EnginePlugin *detectPlugin() {
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf("%s", " Looking for a plugin supporting this gameid... ");
-#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES)
GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin);
#else
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
@@ -344,7 +344,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
settings.erase("debugflags");
}
-#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
+#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES)
// Only load non-engine plugins and first engine plugin initially in this case.
PluginManager::instance().loadFirstPlugin(); //This should be the only call to loadFirstPlugin external to the PluginManager class.
#else