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-rw-r--r--base/main.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp
index e651456ace..8564d64c26 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -105,7 +105,12 @@ static const EnginePlugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf("%s", " Looking for a plugin supporting this gameid... ");
- GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin);
+#else
+ GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+#endif
if (plugin == 0) {
printf("failed\n");
@@ -339,8 +344,12 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
settings.erase("debugflags");
}
- // Load the plugins.
- PluginManager::instance().loadPlugins();
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
+ // Don't load the plugins initially in this case.
+#else
+ // Load the plugins.
+ PluginManager::instance().loadPlugins();
+#endif
// If we received an invalid music parameter via command line we check this here.
// We can't check this before loading the music plugins.