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-rw-r--r--base/main.cpp50
1 files changed, 33 insertions, 17 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 61a05154c1..391d911ae8 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -203,6 +203,9 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
warning(_("Engine does not support debug level '%s'"), token.c_str());
}
+ // Initialize any game-specific keymaps
+ engine->initKeymap();
+
// Inform backend that the engine is about to be run
system.engineInit();
@@ -212,6 +215,9 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
// Inform backend that the engine finished
system.engineDone();
+ // Clean up any game-specific keymaps
+ engine->deinitKeymap();
+
// Free up memory
delete engine;
@@ -253,42 +259,52 @@ static void setupGraphics(OSystem &system) {
}
static void setupKeymapper(OSystem &system) {
-
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = system.getEventManager()->getKeymapper();
- Keymap *globalMap = new Keymap("global");
- Action *act;
- HardwareKeySet *keySet;
- keySet = system.getHardwareKeySet();
+ HardwareInputSet *inputSet = system.getHardwareInputSet();
// Query backend for hardware keys and register them
- mapper->registerHardwareKeySet(keySet);
+ mapper->registerHardwareInputSet(inputSet);
// Now create the global keymap
- act = new Action(globalMap, "MENU", _("Menu"), kGenericActionType, kSelectKeyType);
- act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
+ Keymap *primaryGlobalKeymap = new Keymap(kGlobalKeymapName);
+ Action *act;
+ act = new Action(primaryGlobalKeymap, "MENU", _("Menu"));
+ act->addEvent(EVENT_MAINMENU);
- act = new Action(globalMap, "SKCT", _("Skip"), kGenericActionType, kActionKeyType);
+ act = new Action(primaryGlobalKeymap, "SKCT", _("Skip"));
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
- act = new Action(globalMap, "PAUS", _("Pause"), kGenericActionType, kStartKeyType);
+ act = new Action(primaryGlobalKeymap, "PAUS", _("Pause"));
act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
- act = new Action(globalMap, "SKLI", _("Skip line"), kGenericActionType, kActionKeyType);
+ act = new Action(primaryGlobalKeymap, "SKLI", _("Skip line"));
act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
- act = new Action(globalMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
- act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
+#ifdef ENABLE_VKEYBD
+ act = new Action(primaryGlobalKeymap, "VIRT", _("Display keyboard"));
+ act->addEvent(EVENT_VIRTUAL_KEYBOARD);
+#endif
+
+ act = new Action(primaryGlobalKeymap, "REMP", _("Remap keys"));
+ act->addEvent(EVENT_KEYMAPPER_REMAP);
- act = new Action(globalMap, "REMP", _("Remap keys"), kKeyRemapActionType);
- act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
+ act = new Action(primaryGlobalKeymap, "FULS", _("Toggle FullScreen"));
+ act->addKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN, KBD_ALT));
- mapper->addGlobalKeymap(globalMap);
+ mapper->addGlobalKeymap(primaryGlobalKeymap);
+ mapper->pushKeymap(kGlobalKeymapName, true);
- mapper->pushKeymap("global", true);
+ // Get the platform-specific global keymap (if it exists)
+ Keymap *platformGlobalKeymap = system.getGlobalKeymap();
+ if (platformGlobalKeymap) {
+ String platformGlobalKeymapName = platformGlobalKeymap->getName();
+ mapper->addGlobalKeymap(platformGlobalKeymap);
+ mapper->pushKeymap(platformGlobalKeymapName, true);
+ }
#endif
}