diff options
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 50 |
1 files changed, 46 insertions, 4 deletions
diff --git a/base/main.cpp b/base/main.cpp index b5de7d94d2..b9bd97dbef 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -523,22 +523,64 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { } #endif + // At this point, we usually return to the launcher. However, the + // game may have requested that one or more other games be "chained" + // to the current one, with optional save slots to start the games + // at. At the time of writing, this is used for the Maniac Mansion + // easter egg in Day of the Tentacle. + + Common::String chainedGames, nextGame, saveSlot; + + if (ConfMan.hasKey("chained_games", Common::ConfigManager::kTransientDomain)) { + chainedGames = ConfMan.get("chained_games", Common::ConfigManager::kTransientDomain); + } + // Discard any command line options. It's unlikely that the user // wanted to apply them to *all* games ever launched. ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); - // Clear the active config domain - ConfMan.setActiveDomain(""); + if (!chainedGames.empty()) { + if (chainedGames.contains(',')) { + for (uint i = 0; i < chainedGames.size(); i++) { + if (chainedGames[i] == ',') { + chainedGames.erase(0, i + 1); + break; + } + nextGame += chainedGames[i]; + } + ConfMan.set("chained_games", chainedGames, Common::ConfigManager::kTransientDomain); + } else { + nextGame = chainedGames; + chainedGames.clear(); + ConfMan.removeKey("chained_games", Common::ConfigManager::kTransientDomain); + } + if (nextGame.contains(':')) { + for (int i = nextGame.size() - 1; i >= 0; i--) { + if (nextGame[i] == ':') { + nextGame.erase(i); + break; + } + saveSlot = nextGame[i] + saveSlot; + } + ConfMan.setInt("save_slot", atoi(saveSlot.c_str()), Common::ConfigManager::kTransientDomain); + } + // Start the next game + ConfMan.setActiveDomain(nextGame); + } else { + // Clear the active config domain + ConfMan.setActiveDomain(""); + } PluginManager::instance().loadAllPlugins(); // only for cached manager - } else { GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game")); } // reset the graphics to default setupGraphics(system); - launcherDialog(); + if (0 == ConfMan.getActiveDomain()) { + launcherDialog(); + } } PluginManager::instance().unloadAllPlugins(); PluginManager::destroy(); |