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-rw-r--r--base/plugins.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 6fc6accceb..71f7c1edd2 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -256,7 +256,7 @@ PluginManager::~PluginManager() {
void PluginManager::loadPlugins() {
#ifdef DYNAMIC_MODULES
// Load dynamic plugins
- // TODO... this is right now just a nasty hack.
+ // TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
@@ -274,7 +274,7 @@ void PluginManager::loadPlugins() {
// Scan for all plugins in this directory
FilesystemNode dir(PLUGIN_DIRECTORY);
FSList files(dir.listDir(FilesystemNode::kListFilesOnly));
-
+
for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
Common::String name(i->displayName());
if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
@@ -291,7 +291,7 @@ void PluginManager::loadPlugins() {
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
PluginRegistrator *plugin;
-
+
#ifndef DISABLE_SCUMM
LINK_PLUGIN(SCUMM)
#endif
@@ -367,6 +367,6 @@ DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
candidates.push_back((*iter)->detectGames(fslist));
}
-
+
return candidates;
}