diff options
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 61 | ||||
-rw-r--r-- | base/plugins.cpp | 4 |
2 files changed, 28 insertions, 37 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 02c3d1c454..96548b9129 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -854,13 +854,13 @@ static void listAudioDevices() { } /** Display all games in the given directory, or current directory if empty */ -static GameList getGameList(const Common::FSNode &dir) { +static DetectedGames getGameList(const Common::FSNode &dir) { Common::FSList files; // Collect all files from directory if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str()); - return GameList(); + return DetectedGames(); } // detect Games @@ -871,25 +871,18 @@ static GameList getGameList(const Common::FSNode &dir) { g_system->logMessage(LogMessageType::kInfo, report.c_str()); } - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } - - return candidates; + return detectionResults.listRecognizedGames(); } -static GameList recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { - GameList list = getGameList(dir); +static DetectedGames recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { + DetectedGames list = getGameList(dir); if (recursive) { Common::FSList files; dir.getChildren(files, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { - GameList rec = recListGames(*file, gameId, recursive); - for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) { + DetectedGames rec = recListGames(*file, gameId, recursive); + for (DetectedGames::const_iterator game = rec.begin(); game != rec.end(); ++game) { if (gameId.empty() || game->gameId == gameId) list.push_back(*game); } @@ -904,7 +897,7 @@ static Common::String detectGames(const Common::String &path, const Common::Stri bool noPath = path.empty(); //Current directory Common::FSNode dir(path); - GameList candidates = recListGames(dir, gameId, recursive); + DetectedGames candidates = recListGames(dir, gameId, recursive); if (candidates.empty()) { printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str()); @@ -919,7 +912,7 @@ static Common::String detectGames(const Common::String &path, const Common::Stri // TODO this is not especially pretty printf("ID Description Full Path\n"); printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n"); - for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { + for (DetectedGames::const_iterator v = candidates.begin(); v != candidates.end(); ++v) { printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str()); } @@ -928,17 +921,25 @@ static Common::String detectGames(const Common::String &path, const Common::Stri static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) { int count = 0; - GameList list = getGameList(dir); - for (GameList::iterator v = list.begin(); v != list.end(); ++v) { + DetectedGames list = getGameList(dir); + for (DetectedGames::const_iterator v = list.begin(); v != list.end(); ++v) { if (v->gameId != game && !game.empty()) { printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str()); } else if (ConfMan.hasGameDomain(v->preferredTarget)) { // TODO Better check for game already added? printf("Found %s, but has already been added, skipping\n", v->gameId.c_str()); } else { - printf("Found %s, adding...\n", v->gameId.c_str()); - EngineMan.createTargetForGame(*v); + Common::String target = EngineMan.createTargetForGame(*v); count++; + + // Display added game info + printf("Game Added: \n Target: %s\n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", + target.c_str(), + v->gameId.c_str(), + v->description.c_str(), + Common::getLanguageDescription(v->language), + Common::getPlatformDescription(v->platform) + ); } } @@ -998,15 +999,10 @@ static void runDetectorTest() { } DetectionResults detectionResults = EngineMan.detectGames(files); - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } + DetectedGames candidates = detectionResults.listRecognizedGames(); bool gameidDiffers = false; - GameList::iterator x; + DetectedGames::const_iterator x; for (x = candidates.begin(); x != candidates.end(); ++x) { gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0); } @@ -1083,14 +1079,9 @@ void upgradeTargets() { Common::String desc(dom.getVal("description")); DetectionResults detectionResults = EngineMan.detectGames(files); - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } + DetectedGames candidates = detectionResults.listRecognizedGames(); - GameDescriptor *g = 0; + DetectedGame *g = 0; // We proceed as follows: // * If detection failed to produce candidates, skip. @@ -1103,7 +1094,7 @@ void upgradeTargets() { } if (candidates.size() > 1) { // Scan over all candidates, check if there is a unique match for gameid, language and platform - GameList::iterator x; + DetectedGames::iterator x; int matchesFound = 0; for (x = candidates.begin(); x != candidates.end(); ++x) { if (x->gameId == gameid && x->language == lang && x->platform == plat) { diff --git a/base/plugins.cpp b/base/plugins.cpp index 1bfb929950..40a4d77053 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const for (uint i = 0; i < engineCandidates.size(); i++) { engineCandidates[i].engineName = metaEngine.getName(); - engineCandidates[i].matchedGame.path = path; + engineCandidates[i].path = path; candidates.push_back(engineCandidates[i]); } @@ -554,7 +554,7 @@ void addStringToConf(const Common::String &key, const Common::String &value, con } // End of anonymous namespace -Common::String EngineManager::createTargetForGame(const GameDescriptor &game) { +Common::String EngineManager::createTargetForGame(const DetectedGame &game) { // The auto detector or the user made a choice. // Pick a domain name which does not yet exist (after all, we // are *adding* a game to the config, not replacing). |