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-rw-r--r--base/commandLine.cpp10
-rw-r--r--base/main.cpp3
-rw-r--r--base/plugins.cpp40
-rw-r--r--base/plugins.h28
4 files changed, 29 insertions, 52 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 5b919a495c..d2f286cc4a 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "engines/engine.h"
+#include "engines/metaengine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"
@@ -559,10 +559,10 @@ static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
- const EnginePluginList &plugins = EngineMan.getPlugins();
- EnginePluginList::const_iterator iter = plugins.begin();
+ const EnginePlugin::list &plugins = EngineMan.getPlugins();
+ EnginePlugin::list::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- GameList list = (*iter)->getSupportedGames();
+ GameList list = (**iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
}
@@ -622,7 +622,7 @@ static void listSaves(const char *target) {
}
// Query the plugin for a list of savegames
- SaveStateList saveList = plugin->listSaves(target);
+ SaveStateList saveList = (*plugin)->listSaves(target);
// TODO: Include more info about the target (desc, engine name, ...) ???
printf("Saves for target '%s':\n", target);
diff --git a/base/main.cpp b/base/main.cpp
index 8b697e120d..c36c506d7f 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -32,6 +32,7 @@
*/
#include "engines/engine.h"
+#include "engines/metaengine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"
@@ -138,7 +139,7 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St
// Create the game engine
Engine *engine = 0;
- PluginError err = plugin->createInstance(&system, &engine);
+ PluginError err = (*plugin)->createInstance(&system, &engine);
if (!engine || err != kNoError) {
// TODO: Show an error dialog or so?
// TODO: Also take 'err' into consideration...
diff --git a/base/plugins.cpp b/base/plugins.cpp
index d2bd9b398a..d4153f17d3 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -301,43 +301,19 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
#include "engines/metaengine.h"
-const char *EnginePlugin::getCopyright() const {
- return ((MetaEngine*)_pluginObject)->getCopyright();
-}
-
-PluginError EnginePlugin::createInstance(OSystem *syst, Engine **engine) const {
- return ((MetaEngine*)_pluginObject)->createInstance(syst, engine);
-}
-
-GameList EnginePlugin::getSupportedGames() const {
- return ((MetaEngine*)_pluginObject)->getSupportedGames();
-}
-
-GameDescriptor EnginePlugin::findGame(const char *gameid) const {
- return ((MetaEngine*)_pluginObject)->findGame(gameid);
-}
-
-GameList EnginePlugin::detectGames(const FSList &fslist) const {
- return ((MetaEngine*)_pluginObject)->detectGames(fslist);
-}
-
-SaveStateList EnginePlugin::listSaves(const char *target) const {
- return ((MetaEngine*)_pluginObject)->listSaves(target);
-}
-
DECLARE_SINGLETON(EngineManager);
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
- const EnginePluginList &plugins = getPlugins();
+ const EnginePlugin::list &plugins = getPlugins();
GameDescriptor result;
if (plugin)
*plugin = 0;
- EnginePluginList::const_iterator iter = plugins.begin();
+ EnginePlugin::list::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- result = (*iter)->findGame(gameName.c_str());
+ result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
if (plugin)
*plugin = *iter;
@@ -350,18 +326,18 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
GameList EngineManager::detectGames(const FSList &fslist) const {
GameList candidates;
- const EnginePluginList &plugins = getPlugins();
+ const EnginePlugin::list &plugins = getPlugins();
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
- EnginePluginList::const_iterator iter;
+ EnginePlugin::list::const_iterator iter;
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- candidates.push_back((*iter)->detectGames(fslist));
+ candidates.push_back((**iter)->detectGames(fslist));
}
return candidates;
}
-const EnginePluginList &EngineManager::getPlugins() const {
- return (const EnginePluginList&)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
+const EnginePlugin::list &EngineManager::getPlugins() const {
+ return (const EnginePlugin::list&)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
}
diff --git a/base/plugins.h b/base/plugins.h
index 3f2d19fd50..858c8d9106 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -141,6 +141,17 @@ public:
/** List of plugins. */
typedef Common::Array<Plugin *> PluginList;
+/** Template to help defining Plugin subclasses */
+template<class PO_t>
+class PluginSubclass : public Plugin {
+public:
+ PO_t *operator->() const {
+ return (PO_t *)_pluginObject;
+ }
+
+ typedef Common::Array<PluginSubclass *> list;
+};
+
class PluginProvider {
public:
virtual ~PluginProvider() {}
@@ -197,21 +208,10 @@ public:
// Engine plugins
-class Engine;
class FSList;
-class OSystem;
-
-class EnginePlugin : public Plugin {
-public:
- const char *getCopyright() const;
- PluginError createInstance(OSystem *syst, Engine **engine) const;
- GameList getSupportedGames() const;
- GameDescriptor findGame(const char *gameid) const;
- GameList detectGames(const FSList &fslist) const;
- SaveStateList listSaves(const char *target) const;
-};
+class MetaEngine;
-typedef Common::Array<EnginePlugin *> EnginePluginList;
+typedef PluginSubclass<MetaEngine> EnginePlugin;
class EngineManager : public Common::Singleton<EngineManager> {
private:
@@ -220,7 +220,7 @@ private:
public:
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const FSList &fslist) const;
- const EnginePluginList &getPlugins() const;
+ const EnginePlugin::list &getPlugins() const;
};
/** Shortcut for accessing the engine manager. */