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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/events.h"
+
+#include "common/system.h"
+#include "common/textconsole.h"
+
+namespace Common {
+
+List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
+ List<Event> events;
+ Event mappedEvent;
+ if (ev.type == EVENT_KEYDOWN) {
+ if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F5) {
+ mappedEvent.type = EVENT_MAINMENU;
+ }
+#ifdef ENABLE_VKEYBD
+ else if (ev.kbd.keycode == KEYCODE_F7 && ev.kbd.hasFlags(0)) {
+ mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
+ }
+#endif
+#ifdef ENABLE_KEYMAPPER
+ else if (ev.kbd.keycode == KEYCODE_F8 && ev.kbd.hasFlags(0)) {
+ mappedEvent.type = EVENT_KEYMAPPER_REMAP;
+ }
+#endif
+ }
+
+ // if it didn't get mapped, just pass it through
+ if (mappedEvent.type == EVENT_INVALID)
+ mappedEvent = ev;
+
+#ifdef ENABLE_KEYMAPPER
+ // TODO: this check is not needed post-split
+ if (mappedEvent.type == EVENT_CUSTOM_BACKEND_HARDWARE) {
+ warning("EVENT_CUSTOM_BACKEND_HARDWARE was not mapped");
+ return List<Event>();
+ }
+#endif
+
+ events.push_back(mappedEvent);
+ return events;
+}
+
+
+void DefaultEventMapper::addDelayedEvent(uint32 millis, Event ev) {
+ if (_delayedEvents.empty()) {
+ _delayedEffectiveTime = g_system->getMillis() + millis;
+ millis = 0;
+ }
+ DelayedEventsEntry entry = DelayedEventsEntry(millis, ev);
+ _delayedEvents.push(entry);
+}
+
+List<Event> DefaultEventMapper::getDelayedEvents() {
+ List<Event> events;
+
+ if (_delayedEvents.empty())
+ return events;
+
+ uint32 now = g_system->getMillis();
+
+ while (!_delayedEvents.empty() && now >= _delayedEffectiveTime) {
+ DelayedEventsEntry entry = _delayedEvents.pop();
+ if (!_delayedEvents.empty())
+ _delayedEffectiveTime += _delayedEvents.front().timerOffset;
+ events.push_back(entry.event);
+ }
+ return events;
+}
+
+} // namespace Common