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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef COMMON_EVENTRECORDER_H
+#define COMMON_EVENTRECORDER_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/singleton.h"
+#include "common/savefile.h"
+#include "common/mutex.h"
+#include "common/array.h"
+
+#define g_eventRec (Common::EventRecorder::instance())
+
+namespace Common {
+
+/**
+ * Our generic event recorder.
+ *
+ * TODO: Add more documentation.
+ */
+class EventRecorder : private EventSource, private EventObserver, public Singleton<EventRecorder> {
+ friend class Common::Singleton<SingletonBaseType>;
+ EventRecorder();
+ ~EventRecorder();
+public:
+ void init();
+ void deinit();
+
+ /** Register random source so it can be serialized in game test purposes */
+ void registerRandomSource(Common::RandomSource &rnd, const char *name);
+
+ /** TODO: Add documentation, this is only used by the backend */
+ void processMillis(uint32 &millis);
+
+private:
+ bool notifyEvent(const Common::Event &ev);
+ bool pollEvent(Common::Event &ev);
+ bool allowMapping() const { return false; }
+
+ class RandomSourceRecord {
+ public:
+ Common::String name;
+ uint32 seed;
+ };
+ Common::Array<RandomSourceRecord> _randomSourceRecords;
+
+ bool _recordSubtitles;
+ volatile uint32 _recordCount;
+ volatile uint32 _lastRecordEvent;
+ volatile uint32 _recordTimeCount;
+ Common::OutSaveFile *_recordFile;
+ Common::OutSaveFile *_recordTimeFile;
+ Common::MutexRef _timeMutex;
+ Common::MutexRef _recorderMutex;
+ volatile uint32 _lastMillis;
+
+ volatile uint32 _playbackCount;
+ volatile uint32 _playbackDiff;
+ volatile bool _hasPlaybackEvent;
+ volatile uint32 _playbackTimeCount;
+ Common::Event _playbackEvent;
+ Common::InSaveFile *_playbackFile;
+ Common::InSaveFile *_playbackTimeFile;
+
+ volatile uint32 _eventCount;
+ volatile uint32 _lastEventCount;
+
+ enum RecordMode {
+ kPassthrough = 0,
+ kRecorderRecord = 1,
+ kRecorderPlayback = 2
+ };
+ volatile RecordMode _recordMode;
+ Common::String _recordFileName;
+ Common::String _recordTempFileName;
+ Common::String _recordTimeFileName;
+};
+
+} // end of namespace Common
+
+#endif
+