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-rw-r--r--common/advancedDetector.h239
1 files changed, 81 insertions, 158 deletions
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
index c4dd12d534..4ad26dc186 100644
--- a/common/advancedDetector.h
+++ b/common/advancedDetector.h
@@ -24,6 +24,10 @@
#include "common/fs.h"
+#include "base/game.h" // For PlainGameDescriptor and GameList
+#include "base/plugins.h" // For DetectedGameList
+
+
namespace Common {
struct ADGameFileDescription {
@@ -47,186 +51,105 @@ struct ADObsoleteGameID {
Common::Platform platform;
};
-bool ADTrue(void);
-
typedef Array<int> ADList;
typedef Array<const ADGameDescription*> ADGameDescList;
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Maybe rename it to something like asGameList or pgdArrayToGameList,
+// and move it to base/game.h. Or add a constructor to GameList ... ?
+GameList real_ADVANCED_DETECTOR_GAMEID_LIST(const PlainGameDescriptor *list);
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+GameDescriptor real_ADVANCED_DETECTOR_FIND_GAMEID(
+ const char *gameid,
+ const PlainGameDescriptor *list,
+ const Common::ADObsoleteGameID *obsoleteList
+ );
+
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Also, we could get rid of the descSize parameter, if we simply terminated the
+// list of game descriptions by an all-zero entry (like the SCUMM engine does in
+// similar cases).
+DetectedGameList real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+ const FSList &fslist,
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ );
+
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Also, we could get rid of the descSize parameter, if we simply terminated the
+// list of game descriptions by an all-zero entry (like the SCUMM engine does in
+// similar cases).
+int real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ );
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+PluginError real_ADVANCED_DETECTOR_ENGINE_CREATE(
+ DetectedGameList (*detectFunc)(const FSList &fslist),
+ const Common::ADObsoleteGameID *obsoleteList
+ );
+
+
#define ADVANCED_DETECTOR_GAMEID_LIST(engine,list) \
GameList Engine_##engine##_gameIDList() { \
- GameList games; \
- const PlainGameDescriptor *g = list; \
- while (g->gameid) { \
- games.push_back(*g); \
- g++; \
- } \
- \
- return games; \
+ return Common::real_ADVANCED_DETECTOR_GAMEID_LIST(list); \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_FIND_GAMEID(engine,list,obsoleteList) \
+#define ADVANCED_DETECTOR_FIND_GAMEID(engine,list,obsoleteList) \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
- const PlainGameDescriptor *g = list; \
- while (g->gameid) { \
- if (0 == scumm_stricmp(gameid, g->gameid)) \
- return *g; \
- g++; \
- } \
- \
- GameDescriptor gs; \
- if (obsoleteList) {\
- const Common::ADObsoleteGameID *o = obsoleteList; \
- while (o->from) { \
- if (0 == scumm_stricmp(gameid, o->from)) { \
- gs.gameid = gameid; \
- gs.description = "Obsolete game ID"; \
- return gs; \
- } \
- o++; \
- } \
- } else \
- return *g; \
- return gs; \
+ return Common::real_ADVANCED_DETECTOR_FIND_GAMEID(gameid,list,obsoleteList); \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_DETECT_GAMES(engine,function) \
+#define ADVANCED_DETECTOR_DETECT_GAMES(engine,detectFunc) \
DetectedGameList Engine_##engine##_detectGames(const FSList &fslist) { \
- return function(fslist); \
+ return detectFunc(fslist); \
} \
void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_ENGINE_CREATE(engine,createFunction,engineName,obsoleteList) \
+#define ADVANCED_DETECTOR_ENGINE_CREATE(engine,createFunction,detectFunc,obsoleteList) \
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \
assert(engine); \
- const char *gameid = ConfMan.get("gameid").c_str(); \
- \
- if (obsoleteList) { \
- for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) { \
- if (!scumm_stricmp(gameid, o->from)) { \
- gameid = o->to; \
- ConfMan.set("gameid", o->to); \
- \
- if (o->platform != Common::kPlatformUnknown) \
- ConfMan.set("platform", Common::getPlatformCode(o->platform)); \
- \
- warning("Target upgraded from %s to %s", o->from, o->to); \
- ConfMan.flushToDisk(); \
- break; \
- } \
- } \
- } \
- \
- FSList fslist; \
- FilesystemNode dir(ConfMan.get("path")); \
- if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { \
- warning("%s: invalid game path '%s'", engineName, dir.path().c_str()); \
- return kInvalidPathError; \
- } \
- \
- DetectedGameList detectedGames = Engine_##engine##_detectGames(fslist); \
- \
- for (uint i = 0; i < detectedGames.size(); i++) { \
- if (detectedGames[i].gameid == gameid) { \
- *engine = new createFunction(syst); \
- return kNoError; \
- } \
- } \
- \
- warning("%s: Unable to locate game data at path '%s'", engineName, dir.path().c_str()); \
- return kNoGameDataFoundError; \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_TO_DETECTED_GAME(list) \
- DetectedGame toDetectedGame(const ADGameDescription &g) { \
- const char *title = 0; \
- \
- const PlainGameDescriptor *sg = list; \
- while (sg->gameid) { \
- if (!scumm_stricmp(g.name, sg->gameid)) \
- title = sg->description; \
- sg++; \
- } \
- \
- DetectedGame dg(g.name, title, g.language, g.platform); \
- dg.updateDesc(g.extra); \
- return dg; \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(function,descriptions) \
- DetectedGameList function(const FSList &fslist) { \
- DetectedGameList detectedGames; \
- Common::AdvancedDetector AdvDetector; \
- Common::ADList matches; \
- Common::ADGameDescList descList; \
- \
- for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
- descList.push_back((const ADGameDescription *)&descriptions[i]); \
- \
- AdvDetector.registerGameDescriptions(descList); \
- AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
- \
- matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); \
- \
- for (uint i = 0; i < matches.size(); i++) \
- detectedGames.push_back(toDetectedGame(descriptions[matches[i]].desc)); \
- \
- return detectedGames; \
+ PluginError err = real_ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, obsoleteList); \
+ if (err == kNoError) \
+ *engine = new createFunction(syst); \
+ return err; \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_DETECT_INIT_GAME(function,descriptions,varname,postFunction) \
- bool function() { \
- int gameNumber = -1; \
- \
- DetectedGameList detectedGames; \
- Common::AdvancedDetector AdvDetector; \
- Common::ADList matches; \
- Common::ADGameDescList descList; \
- \
- Common::Language language = Common::UNK_LANG; \
- Common::Platform platform = Common::kPlatformUnknown; \
- \
- if (ConfMan.hasKey("language")) \
- language = Common::parseLanguage(ConfMan.get("language")); \
- if (ConfMan.hasKey("platform")) \
- platform = Common::parsePlatform(ConfMan.get("platform")); \
- \
- Common::String gameid = ConfMan.get("gameid"); \
- \
- for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
- descList.push_back((const ADGameDescription *)&descriptions[i]); \
- \
- AdvDetector.registerGameDescriptions(descList); \
- AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
- \
- matches = AdvDetector.detectGame(NULL, language, platform); \
- \
- for (uint i = 0; i < matches.size(); i++) { \
- if (toDetectedGame(descriptions[matches[i]].desc).gameid == gameid) { \
- gameNumber = matches[i]; \
- break; \
- } \
- } \
- \
- if (gameNumber >= ARRAYSIZE(descriptions) || gameNumber == -1) { \
- error("%s wrong gameNumber", "##function##"); \
- } \
- \
- debug(2, "Running %s", toDetectedGame(descriptions[gameNumber].desc).description.c_str()); \
- \
- varname = &descriptions[gameNumber]; \
- \
- return postFunction(); \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-
+#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,createFunction,detectFunc,list,obsoleteList) \
+ ADVANCED_DETECTOR_GAMEID_LIST(engine, list); \
+ ADVANCED_DETECTOR_FIND_GAMEID(engine, list, obsoleteList); \
+ ADVANCED_DETECTOR_DETECT_GAMES(engine, detectFunc); \
+ ADVANCED_DETECTOR_ENGINE_CREATE(engine, createFunction, detectFunc, obsoleteList)
+
+
+// TODO/FIXME: Fingolfin asks: Why is AdvancedDetector a class, considering that
+// it is only used as follow:
+// 1) Create an instance of it on the stack
+// 2) invoke registerGameDescriptions and setFileMD5Bytes
+// 3) invoke detectGame *once*
+// Obviously, 2) could also be handled by passing more params to detectGame.
+// So it seem we could replace this class by a simple advancedDetectGame(...)
+// function, w/o a class or instantiating object... ? Or is there a deeper
+// reason I miss?
class AdvancedDetector {
public: