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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef COMMON_ARCHIVES_H
+#define COMMON_ARCHIVES_H
+
+#include "common/fs.h"
+#include "common/str.h"
+#include "common/hash-str.h"
+#include "common/list.h"
+#include "common/ptr.h"
+#include "common/stream.h"
+
+namespace Common {
+
+typedef SharedPtr<SeekableReadStream> FilePtr;
+
+/**
+ * Archive allows searches of (file)names into an arbitrary container.
+ * It also supports opening a file and returning an usable input stream.
+ */
+class Archive {
+public:
+ virtual ~Archive() { }
+
+ /**
+ * Check if a name is present in the Archive. Patterns are not allowed,
+ * as this is meant to be a quick File::exists() replacement.
+ */
+ virtual bool hasFile(const String &name) = 0;
+
+ /**
+ * Add names to the provided list according to the pattern. Returned
+ * names can be used as parameters to fileOpen.
+ * Must not remove elements from the list.
+ *
+ * @return The number of names added to list.
+ */
+ virtual int matchPattern(StringList &list, const String &pattern) = 0;
+
+ /**
+ * Add all the names present in the Archive. Returned
+ * names can be used as parameters to fileOpen.
+ * Must not remove elements from the list.
+ *
+ * @return The number of names added to list.
+ */
+ virtual int getAllNames(StringList &list) {
+ return matchPattern(list, "*");
+ }
+
+ /**
+ * Create a stream bound to a file in the archive.
+ * @return The newly created input stream.
+ */
+ virtual FilePtr openFile(const String &name) = 0;
+};
+
+
+typedef SharedPtr<Archive> ArchivePtr;
+
+
+/**
+ * FSDirectory models a directory tree from the filesystem and allows users
+ * to access it through the Archive interface. FSDirectory can represent a
+ * single directory, or a tree with specified depth, rooted in a 'base'
+ * directory.
+ * Searching is case-insensitive, as the main intended goal is supporting
+ * retrieval of game data. First case-insensitive match is returned when
+ * searching, thus making FSDirectory heavily dependant on the underlying
+ * FilesystemNode implementation.
+ */
+class FSDirectory : public Archive {
+ FilesystemNode _node;
+
+ // Caches are case insensitive, clashes are dealt with when creating
+ // Key is stored in lowercase.
+ typedef HashMap<String, FilesystemNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
+ NodeCache _fileCache, _subDirCache;
+
+ // look for a match
+ FilesystemNode lookupCache(NodeCache &cache, const String &name);
+
+ // cache management
+ void cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix);
+ bool _cached;
+ int _depth;
+
+public:
+ /**
+ * Create a FSDirectory representing a tree with the specified depth. Will result in an
+ * unbound FSDirectory if name is not found on the filesystem or is not a directory.
+ */
+ FSDirectory(const String &name, int depth = 1);
+
+ /**
+ * Create a FSDirectory representing a tree with the specified depth. Will result in an
+ * unbound FSDirectory if node does not exist or is not a directory.
+ */
+ FSDirectory(const FilesystemNode &node, int depth = 1);
+
+ virtual ~FSDirectory();
+
+ /**
+ * This return the underlying FSNode of the FSDirectory.
+ */
+ FilesystemNode getFSNode() const;
+
+ /**
+ * Create a new FSDirectory pointing to a sub directory of the instance.
+ * @return A new FSDirectory instance conveniently wrapped in a SharedPtr.
+ */
+ SharedPtr<FSDirectory> getSubDirectory(const String &name);
+
+ virtual bool hasFile(const String &name);
+ virtual int matchPattern(StringList &list, const String &pattern);
+ virtual FilePtr openFile(const String &name);
+};
+
+
+
+/**
+ * SearchSet enables access to a group of Archives through the Archive interface.
+ * Its intended usage is a situation in which there are no name clashes among names in the
+ * contained Archives, hence the simplistic policy of always looking for the first
+ * match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
+ * priority order. In case of conflicting priorities, insertion order prevails.
+ */
+ class SearchSet : public Archive {
+ struct Node {
+ uint _priority;
+ String _name;
+ ArchivePtr _arc;
+ };
+ typedef List<Node> ArchiveList;
+ ArchiveList _list;
+
+ ArchiveList::iterator find(const String &name) const;
+
+ // Add an archive keeping the list sorted by ascending priorities.
+ void insert(const Node& node);
+
+public:
+ SearchSet();
+ virtual ~SearchSet();
+
+ /**
+ * Add a new Archive to the searchable set.
+ */
+ void add(const String& name, ArchivePtr archive, uint priority = 0);
+
+ /**
+ * Remove an Archive from the searchable set.
+ */
+ void remove(const String& name);
+
+ /**
+ * Empties the searchable set.
+ */
+ void clear();
+
+ /**
+ * Change the order of searches.
+ */
+ void setPriority(const String& name, uint priority);
+
+ virtual bool hasFile(const String &name);
+ virtual int matchPattern(StringList &list, const String &pattern);
+
+ /**
+ * Implements openFile from Archive base class. The current policy is
+ * opening the first file encountered that matches the name.
+ */
+ virtual FilePtr openFile(const String &name);
+};
+
+} // namespace Common
+
+#endif