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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef COMMON_CLOUDMANAGER_H
+#define COMMON_CLOUDMANAGER_H
+
+#include "backends/cloud/storage.h"
+
+namespace Common {
+
+class CloudManager {
+public:
+ CloudManager() {};
+ virtual ~CloudManager() {};
+
+ /**
+ * Returns active Storage, which could be used to interact
+ * with cloud storage.
+ *
+ * @return active Cloud::Storage or null, if there is no active Storage.
+ */
+
+ virtual Cloud::Storage* getCurrentStorage() = 0;
+
+ /**
+ * Starts saves syncing process in currently active storage if there is any.
+ */
+
+ virtual void syncSaves() = 0;
+};
+
+} //end of namespace Common
+
+#endif