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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef COMMON_DEBUG_H
+#define COMMON_DEBUG_H
+
+#include "common/scummsys.h"
+#include "common/list.h"
+#include "common/str.h"
+
+
+namespace Common {
+
+
+struct EngineDebugLevel {
+ EngineDebugLevel() : option(""), description(""), level(0), enabled(false) {}
+ EngineDebugLevel(uint32 l, const String &o, const String &d)
+ : option(o), description(d), level(l), enabled(false) {}
+
+ String option;
+ String description;
+
+ uint32 level;
+ bool enabled;
+};
+
+/**
+ * Adds a engine debug level.
+ * @param level the level flag (should be OR-able i.e. first one should be 1 than 2,4,...)
+ * @param option the option name which is used in the debugger/on the command line to enable
+ * this special debug level, the option will be compared case !insentiv! later
+ * @param description the description which shows up in the debugger
+ * @return true on success false on failure
+ */
+bool addSpecialDebugLevel(uint32 level, const String &option, const String &description);
+
+/**
+ * Resets all engine debug levels
+ */
+void clearAllSpecialDebugLevels();
+
+/**
+ * Enables a engine debug level
+ * @param option the option which should be enabled
+ * @return true on success false on failure
+ */
+bool enableSpecialDebugLevel(const String &option);
+
+// only used for parsing the levels from the commandline
+void enableSpecialDebugLevelList(const String &option);
+
+/**
+ * Disables a engine debug level
+ * @param option the option to disable
+ * @return true on success false on failure
+ */
+bool disableSpecialDebugLevel(const String &option);
+
+typedef List<EngineDebugLevel> DebugLevelContainer;
+
+/**
+ * Lists all debug levels
+ * @return returns a arry with all debug levels
+ */
+const DebugLevelContainer &listSpecialDebugLevels();
+
+/**
+ * Return the active debug flag mask (i.e. all active debug flags ORed
+ * together into a single uint32).
+ */
+uint32 getEnabledSpecialDebugLevels();
+
+
+} // End of namespace Common
+
+
+#ifdef DISABLE_TEXT_CONSOLE
+
+inline void debug(const char *s, ...) {}
+inline void debug(int level, const char *s, ...) {}
+inline void debugN(int level, const char *s, ...) {}
+inline void debugC(int level, uint32 engine_level, const char *s, ...) {}
+
+
+#else
+
+
+/**
+ * Print a debug message to the text console (stderr).
+ * Automatically appends a newline.
+ */
+void debug(const char *s, ...) GCC_PRINTF(1, 2);
+
+/**
+ * Print a debug message to the text console (stderr), but only if
+ * the specified level does not exceed the value of gDebugLevel.
+ * As a rule of thumb, the more important the message, the lower the level.
+ * Automatically appends a newline.
+ */
+void debug(int level, const char *s, ...) GCC_PRINTF(2, 3);
+
+/**
+ * Print a debug message to the text console (stderr), but only if
+ * the specified level does not exceed the value of gDebugLevel.
+ * As a rule of thumb, the more important the message, the lower the level.
+ * Does not append a newline.
+ */
+void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3);
+
+/**
+ * Print a debug message to the text console (stderr), but only if
+ * the specified level does not exceed the value of gDebugLevel OR
+ * if the specified special debug level is active.
+ * As a rule of thumb, the more important the message, the lower the level.
+ * Automatically appends a newline.
+ *
+ * @see enableSpecialDebugLevel
+ */
+void debugC(int level, uint32 engine_level, const char *s, ...) GCC_PRINTF(3, 4);
+
+
+#endif
+
+/**
+ * The debug level. Initially set to -1, indicating that no debug output
+ * should be shown. Positive values usually imply an increasing number of
+ * debug output shall be generated, the higher the value, the more verbose the
+ * information (although the exact semantics are up to the engines).
+ */
+extern int gDebugLevel;
+
+
+#endif