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Diffstat (limited to 'common/engine.cpp')
-rw-r--r-- | common/engine.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/common/engine.cpp b/common/engine.cpp new file mode 100644 index 0000000000..bd416f5f70 --- /dev/null +++ b/common/engine.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#include "stdafx.h" +#include "engine.h" +#include "gameDetector.h" +#include "config-file.h" +#include "scumm.h" +#include "simon/simon.h" +#include "sound/mixer.h" + +/* FIXME - BIG HACK for MidiEmu */ +OSystem *g_system = 0; +SoundMixer *g_mixer = 0; + +Engine::Engine(GameDetector *detector, OSystem *syst) + : _system(syst) +{ + _mixer = new SoundMixer(); + + _gameDataPath = detector->_gameDataPath; + + /* FIXME - BIG HACK for MidiEmu */ + g_system = _system; + g_mixer = _mixer; +} + +Engine::~Engine() +{ + delete _mixer; +} + +const char *Engine::getSavePath() const +{ + const char *dir = NULL; + +#ifdef _WIN32_WCE + dir = _gameDataPath; +#else + +#if !defined(MACOS_CARBON) + dir = getenv("SCUMMVM_SAVEPATH"); +#endif + + // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config + if (!dir || dir[0] == 0) + dir = scummcfg->get("savepath"); + + // If SCUMMVM_SAVEPATH was not specified, try to use general path from config + if (!dir || dir[0] == 0) + dir = scummcfg->get("savepath", "scummvm"); + + // If no save path was specified, use no directory prefix + if (dir == NULL) + dir = ""; +#endif + + return dir; +} + +Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) +{ + Engine *engine; + + if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) { + // Simon the Sorcerer + detector->_gameId -= GID_SIMON_FIRST; + engine = new SimonState(detector, syst); + } else { + // Some kind of Scumm game + if (detector->_features & GF_OLD256) + engine = new Scumm_v3(detector, syst); + else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4 + engine = new Scumm_v4(detector, syst); + else if (detector->_features & GF_AFTER_V7) + engine = new Scumm_v7(detector, syst); + else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6 + engine = new Scumm_v6(detector, syst); + else + engine = new Scumm_v5(detector, syst); + } + + return engine; +} |