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-rw-r--r--common/engine.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/common/engine.cpp b/common/engine.cpp
index dd6e208a88..d68b9e46da 100644
--- a/common/engine.cpp
+++ b/common/engine.cpp
@@ -82,21 +82,21 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) {
Engine *engine = NULL;
#ifndef DISABLE_SCUMM
- if (detector->_gameId >= GID_SCUMM_FIRST && detector->_gameId <= GID_SCUMM_LAST) {
+ if (detector->_game.id >= GID_SCUMM_FIRST && detector->_game.id <= GID_SCUMM_LAST) {
// Some kind of Scumm game
engine = Engine_SCUMM_create(detector, syst);
}
#endif
#ifndef DISABLE_SIMON
- if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
+ if (detector->_game.id >= GID_SIMON_FIRST && detector->_game.id <= GID_SIMON_LAST) {
// Simon the Sorcerer
engine = Engine_SIMON_create(detector, syst);
}
#endif
#ifndef DISABLE_SKY
- if (detector->_gameId >= GID_SKY_FIRST && detector->_gameId <= GID_SKY_LAST) {
+ if (detector->_game.id >= GID_SKY_FIRST && detector->_game.id <= GID_SKY_LAST) {
// Beneath a Steel Sky
engine = Engine_SKY_create(detector, syst);
}