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-rw-r--r--common/events.h208
1 files changed, 201 insertions, 7 deletions
diff --git a/common/events.h b/common/events.h
index 82b85e60ea..34769729ea 100644
--- a/common/events.h
+++ b/common/events.h
@@ -31,6 +31,9 @@
#include "common/rect.h"
#include "common/noncopyable.h"
+#include "common/list.h"
+#include "common/singleton.h"
+
namespace Common {
/**
@@ -126,6 +129,190 @@ struct Event {
Event() : type(EVENT_INVALID), synthetic(false) {}
};
+/**
+ * A source of Events.
+ *
+ * An example for this is OSystem, it provides events created by the system
+ * and or user.
+ */
+class EventSource {
+public:
+ virtual ~EventSource() {}
+
+ /**
+ * Queries a event from the source.
+ *
+ * @param event a reference to the event struct, where the event should be stored.
+ * @return true if an event was polled, false otherwise.
+ */
+ virtual bool pollEvent(Event &event) = 0;
+
+ /**
+ * Checks whether events from this source are allowed to be mapped.
+ *
+ * Possible event sources not allowing mapping are: the event recorder/player and/or
+ * the EventManager, which allows user events to be pushed.
+ *
+ * By default we allow mapping for every event source.
+ */
+ virtual bool allowMapping() const { return true; }
+};
+
+/**
+ * An artificial event source. This is class is used as an event source, which is
+ * made up by client specific events.
+ *
+ * Example usage cases for this are the Keymapper or the DefaultEventManager.
+ */
+class ArtificialEventSource : public EventSource {
+protected:
+ Common::Queue<Common::Event> _artificialEventQueue;
+public:
+ void addEvent(const Common::Event &ev) {
+ _artificialEventQueue.push(ev);
+ }
+
+ bool pollEvent(Common::Event &ev) {
+ if (!_artificialEventQueue.empty()) {
+ ev = _artificialEventQueue.pop();
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ /**
+ * By default an artificial event source prevents its events
+ * from being mapped.
+ */
+ virtual bool allowMapping() const { return false; }
+};
+
+/**
+ * Object which catches and processes Events.
+ *
+ * An example for this is the Engine object, it is catching events and processing them.
+ */
+class EventObserver {
+public:
+ virtual ~EventObserver() {}
+
+ /**
+ * Notifies the source of an incoming event.
+ *
+ * An obeser is supposed to eat the event, with returning true, when
+ * it might want prevent other observers from preventing to receive
+ * the event. An usage example here is the keymapper:
+ * If it processes an Event, it should 'eat' it and create a new
+ * event, which the EventDispatcher will then catch.
+ *
+ * @param event the event, which is incoming.
+ * @return true if this observer uses this event, false otherwise.
+ */
+ virtual bool notifyEvent(const Event &event) = 0;
+};
+
+/**
+ * A event mapper, which will map events to others.
+ *
+ * An example for this is the Keymapper.
+ */
+class EventMapper : public EventSource, public EventObserver {
+public:
+ /** For event mappers resulting events should never be mapped */
+ bool allowMapping() const { return false; }
+};
+
+/**
+ * Dispatches events from various sources to various observers.
+ *
+ * EventDispatcher is using a priority based approach. Observers
+ * with higher priority will be notified before observers with
+ * lower priority. Because of the possibility that oberservers
+ * might 'eat' events, not all observers might be notified.
+ *
+ * Another speciality is the support for a event mapper, which
+ * will catch events and create new events out of them. This
+ * mapper will be processed before an event is sent to the
+ * observers.
+ */
+class EventDispatcher {
+public:
+ EventDispatcher();
+ ~EventDispatcher();
+
+ /**
+ * Tries to catch events from the registered event
+ * sources and dispatch them to the observers.
+ *
+ * This dispatches *all* events the sources offer.
+ */
+ void dispatch();
+
+ /**
+ * Registers an event mapper with the dispatcher.
+ *
+ * The ownership of the "mapper" variable will pass
+ * to the EventDispatcher, thus it will be deleted
+ * with "delete", when EventDispatcher is destroyed.
+ *
+ * Note there is only one mapper per EventDispatcher
+ * possible, thus when this method is called twice,
+ * the former mapper will be destroied.
+ */
+ void registerMapper(EventMapper *mapper);
+
+ /**
+ * Queries the setup event mapper.
+ */
+ EventMapper *queryMapper() const { return _mapper; }
+
+ /**
+ * Registers a new EventSource with the Dispatcher.
+ */
+ void registerSource(EventSource *source, bool autoFree);
+
+ /**
+ * Unregisters a EventSource.
+ *
+ * This takes the "autoFree" flag passed to registerSource into account.
+ */
+ void unregisterSource(EventSource *source);
+
+ /**
+ * Registers a new EventObserver with the Dispatcher.
+ */
+ void registerObserver(EventObserver *obs, uint priority, bool autoFree);
+
+ /**
+ * Unregisters a EventObserver.
+ *
+ * This takes the "autoFree" flag passed to registerObserver into account.
+ */
+ void unregisterObserver(EventObserver *obs);
+private:
+ EventMapper *_mapper;
+
+ struct Entry {
+ bool autoFree;
+ };
+
+ struct SourceEntry : public Entry {
+ EventSource *source;
+ };
+
+ Common::List<SourceEntry> _sources;
+
+ struct ObserverEntry : public Entry {
+ uint priority;
+ EventObserver *observer;
+ };
+
+ Common::List<ObserverEntry> _observers;
+
+ void dispatchEvent(const Event &event);
+};
+
class Keymapper;
/**
@@ -161,11 +348,6 @@ public:
*/
virtual void pushEvent(const Common::Event &event) = 0;
- /** Register random source so it can be serialized in game test purposes **/
- virtual void registerRandomSource(Common::RandomSource &rnd, const char *name) = 0;
-
- virtual void processMillis(uint32 &millis) = 0;
-
/** Return the current mouse position */
virtual Common::Point getMousePos() const = 0;
@@ -209,9 +391,21 @@ public:
virtual Common::Keymapper *getKeymapper() = 0;
#endif
-protected:
+ enum {
+ /**
+ * Priority of the event manager, for now it's lowest since it eats
+ * *all* events, we might to change that in the future though.
+ */
+ kEventManPriority = 0
+ };
- Common::Queue<Common::Event> artificialEventQueue;
+ /**
+ * Returns the underlying EventDispatcher.
+ */
+ EventDispatcher *getEventDispatcher() { return &_dispatcher; }
+
+protected:
+ EventDispatcher _dispatcher;
};
} // End of namespace Common