diff options
Diffstat (limited to 'common/events.h')
-rw-r--r-- | common/events.h | 57 |
1 files changed, 31 insertions, 26 deletions
diff --git a/common/events.h b/common/events.h index 6eb26046ce..92a2bda647 100644 --- a/common/events.h +++ b/common/events.h @@ -256,6 +256,36 @@ enum { }; /** + * Keyboard status, as used in the Event struct. + */ +struct KeyState { + /** + * Abstract key code (will be the same for any given key regardless + * of modifiers being held at the same time. + * For example, this is the same for both 'A' and Shift-'A'. + * @todo Document which values are to be used for non-ASCII keys + * like F1-F10. For now, let's just say that our primary backend + * is the SDL one, and it uses the values SDL uses... so until + * we fix this, your best bet is to get a copy of SDL_keysym.h + * and look at that, if you want to find out a key code. + */ + KeyCode keycode; + /** + * ASCII-value of the pressed key (if any). + * This depends on modifiers, i.e. pressing the 'A' key results in + * different values here depending on the status of shift, alt and + * caps lock. + */ + uint16 ascii; + /** + * Status of the modifier keys. Bits are set in this for each + * pressed modifier + * @see KBD_CTRL, KBD_ALT, KBD_SHIFT + */ + byte flags; +}; + +/** * Data structure for an event. A pointer to an instance of Event * can be passed to pollEvent. * @todo Rework/document this structure. It should be made 100% clear which @@ -294,32 +324,7 @@ struct Event { * Keyboard data; only valid for keyboard events (EVENT_KEYDOWN and * EVENT_KEYUP). For all other event types, content is undefined. */ - struct { - /** - * Abstract key code (will be the same for any given key regardless - * of modifiers being held at the same time. - * For example, this is the same for both 'A' and Shift-'A'. - * @todo Document which values are to be used for non-ASCII keys - * like F1-F10. For now, let's just say that our primary backend - * is the SDL one, and it uses the values SDL uses... so until - * we fix this, your best bet is to get a copy of SDL_keysym.h - * and look at that, if you want to find out a key code. - */ - KeyCode keycode; - /** - * ASCII-value of the pressed key (if any). - * This depends on modifiers, i.e. pressing the 'A' key results in - * different values here depending on the status of shift, alt and - * caps lock. - */ - uint16 ascii; - /** - * Status of the modifier keys. Bits are set in this for each - * pressed modifier - * @see KBD_CTRL, KBD_ALT, KBD_SHIFT - */ - byte flags; - } kbd; + KeyState kbd; /** * The mouse coordinates, in virtual screen coordinates. Only valid * for mouse events. |