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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on eos' (I)FFT code which is in turn
+// Based upon the (I)FFT code in FFmpeg
+// Copyright (c) 2008 Loren Merritt
+// Copyright (c) 2002 Fabrice Bellard
+// Partly based on libdjbfft by D. J. Bernstein
+
+#include "common/cosinetables.h"
+#include "common/fft.h"
+#include "common/util.h"
+
+namespace Common {
+
+FFT::FFT(int bits, int inverse) : _bits(bits), _inverse(inverse) {
+ assert((_bits >= 2) && (_bits <= 16));
+
+ int n = 1 << bits;
+
+ _tmpBuf = new Complex[n];
+ _expTab = new Complex[n / 2];
+ _revTab = new uint16[n];
+
+ _splitRadix = 1;
+
+ for (int i = 0; i < n; i++)
+ _revTab[-splitRadixPermutation(i, n, _inverse) & (n - 1)] = i;
+}
+
+FFT::~FFT() {
+ delete[] _revTab;
+ delete[] _expTab;
+ delete[] _tmpBuf;
+}
+
+void FFT::permute(Complex *z) {
+ int np = 1 << _bits;
+
+ if (_tmpBuf) {
+ for (int j = 0; j < np; j++)
+ _tmpBuf[_revTab[j]] = z[j];
+
+ memcpy(z, _tmpBuf, np * sizeof(Complex));
+
+ return;
+ }
+
+ // Reverse
+ for (int j = 0; j < np; j++) {
+ int k = _revTab[j];
+
+ if (k < j)
+ SWAP(z[k], z[j]);
+ }
+}
+
+int FFT::splitRadixPermutation(int i, int n, int inverse) {
+ if (n <= 2)
+ return i & 1;
+
+ int m = n >> 1;
+
+ if (!(i & m))
+ return splitRadixPermutation(i, m, inverse) * 2;
+
+ m >>= 1;
+
+ if (inverse == !(i & m))
+ return splitRadixPermutation(i, m, inverse) * 4 + 1;
+
+ return splitRadixPermutation(i, m, inverse) * 4 - 1;
+}
+
+#define sqrthalf (float)M_SQRT1_2
+
+#define BF(x, y, a, b) { \
+ x = a - b; \
+ y = a + b; \
+}
+
+#define BUTTERFLIES(a0, a1, a2, a3) { \
+ BF(t3, t5, t5, t1); \
+ BF(a2.re, a0.re, a0.re, t5); \
+ BF(a3.im, a1.im, a1.im, t3); \
+ BF(t4, t6, t2, t6); \
+ BF(a3.re, a1.re, a1.re, t4); \
+ BF(a2.im, a0.im, a0.im, t6); \
+}
+
+// force loading all the inputs before storing any.
+// this is slightly slower for small data, but avoids store->load aliasing
+// for addresses separated by large powers of 2.
+#define BUTTERFLIES_BIG(a0, a1, a2, a3) { \
+ float r0 = a0.re, i0 = a0.im, r1 = a1.re, i1 = a1.im; \
+ BF(t3, t5, t5, t1); \
+ BF(a2.re, a0.re, r0, t5); \
+ BF(a3.im, a1.im, i1, t3); \
+ BF(t4, t6, t2, t6); \
+ BF(a3.re, a1.re, r1, t4); \
+ BF(a2.im, a0.im, i0, t6); \
+}
+
+#define TRANSFORM(a0, a1, a2, a3, wre, wim) { \
+ t1 = a2.re * wre + a2.im * wim; \
+ t2 = a2.im * wre - a2.re * wim; \
+ t5 = a3.re * wre - a3.im * wim; \
+ t6 = a3.im * wre + a3.re * wim; \
+ BUTTERFLIES(a0, a1, a2, a3) \
+}
+
+#define TRANSFORM_ZERO(a0, a1, a2, a3) { \
+ t1 = a2.re; \
+ t2 = a2.im; \
+ t5 = a3.re; \
+ t6 = a3.im; \
+ BUTTERFLIES(a0, a1, a2, a3) \
+}
+
+/* z[0...8n-1], w[1...2n-1] */
+#define PASS(name) \
+static void name(Complex *z, const float *wre, unsigned int n) { \
+ float t1, t2, t3, t4, t5, t6; \
+ int o1 = 2 * n; \
+ int o2 = 4 * n; \
+ int o3 = 6 * n; \
+ const float *wim = wre + o1; \
+ n--; \
+ \
+ TRANSFORM_ZERO(z[0], z[o1], z[o2], z[o3]); \
+ TRANSFORM(z[1], z[o1 + 1], z[o2 + 1], z[o3 + 1], wre[1], wim[-1]); \
+ do { \
+ z += 2; \
+ wre += 2; \
+ wim -= 2; \
+ TRANSFORM(z[0], z[o1], z[o2], z[o3], wre[0], wim[0]);\
+ TRANSFORM(z[1], z[o1 + 1], z[o2 + 1], z[o3 + 1], wre[1], wim[-1]);\
+ } while(--n);\
+}
+
+PASS(pass)
+#undef BUTTERFLIES
+#define BUTTERFLIES BUTTERFLIES_BIG
+PASS(pass_big)
+
+#define DECL_FFT(t, n, n2, n4) \
+static void fft##n(Complex *z) { \
+ fft##n2(z); \
+ fft##n4(z + n4 * 2); \
+ fft##n4(z + n4 * 3); \
+ pass(z, getCosineTable(t), n4 / 2);\
+}
+
+static void fft4(Complex *z) {
+ float t1, t2, t3, t4, t5, t6, t7, t8;
+
+ BF(t3, t1, z[0].re, z[1].re);
+ BF(t8, t6, z[3].re, z[2].re);
+ BF(z[2].re, z[0].re, t1, t6);
+ BF(t4, t2, z[0].im, z[1].im);
+ BF(t7, t5, z[2].im, z[3].im);
+ BF(z[3].im, z[1].im, t4, t8);
+ BF(z[3].re, z[1].re, t3, t7);
+ BF(z[2].im, z[0].im, t2, t5);
+}
+
+static void fft8(Complex *z) {
+ float t1, t2, t3, t4, t5, t6, t7, t8;
+
+ fft4(z);
+
+ BF(t1, z[5].re, z[4].re, -z[5].re);
+ BF(t2, z[5].im, z[4].im, -z[5].im);
+ BF(t3, z[7].re, z[6].re, -z[7].re);
+ BF(t4, z[7].im, z[6].im, -z[7].im);
+ BF(t8, t1, t3, t1);
+ BF(t7, t2, t2, t4);
+ BF(z[4].re, z[0].re, z[0].re, t1);
+ BF(z[4].im, z[0].im, z[0].im, t2);
+ BF(z[6].re, z[2].re, z[2].re, t7);
+ BF(z[6].im, z[2].im, z[2].im, t8);
+
+ TRANSFORM(z[1], z[3], z[5], z[7], sqrthalf, sqrthalf);
+}
+
+static void fft16(Complex *z) {
+ float t1, t2, t3, t4, t5, t6;
+
+ fft8(z);
+ fft4(z + 8);
+ fft4(z + 12);
+
+ const float * const cosTable = getCosineTable(4);
+
+ TRANSFORM_ZERO(z[0], z[4], z[8], z[12]);
+ TRANSFORM(z[2], z[6], z[10], z[14], sqrthalf, sqrthalf);
+ TRANSFORM(z[1], z[5], z[9], z[13], cosTable[1],cosTable[3]);
+ TRANSFORM(z[3], z[7], z[11], z[15], cosTable[3], cosTable[1]);
+}
+
+DECL_FFT(5, 32, 16, 8)
+DECL_FFT(6, 64, 32, 16)
+DECL_FFT(7, 128, 64, 32)
+DECL_FFT(8, 256, 128, 64)
+DECL_FFT(9, 512, 256, 128)
+#define pass pass_big
+DECL_FFT(10, 1024, 512, 256)
+DECL_FFT(11, 2048, 1024, 512)
+DECL_FFT(12, 4096, 2048, 1024)
+DECL_FFT(13, 8192, 4096, 2048)
+DECL_FFT(14, 16384, 8192, 4096)
+DECL_FFT(15, 32768, 16384, 8192)
+DECL_FFT(16, 65536, 32768, 16384)
+
+static void (* const fft_dispatch[])(Complex*) = {
+ fft4, fft8, fft16, fft32, fft64, fft128, fft256, fft512, fft1024,
+ fft2048, fft4096, fft8192, fft16384, fft32768, fft65536,
+};
+
+void FFT::calc(Complex *z) {
+ fft_dispatch[_bits - 2](z);
+}
+
+} // End of namespace Common