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-rw-r--r--common/fs.h67
1 files changed, 39 insertions, 28 deletions
diff --git a/common/fs.h b/common/fs.h
index ed7355cc00..972e0d86af 100644
--- a/common/fs.h
+++ b/common/fs.h
@@ -29,10 +29,18 @@
#include "common/ptr.h"
#include "common/str.h"
+class AbstractFilesystemNode;
+
+namespace Common {
+ class SeekableReadStream;
+ class WriteStream;
+}
+
//namespace Common {
class FilesystemNode;
-class AbstractFilesystemNode;
+//class SeekableReadStream;
+//class WriteStream;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
@@ -49,22 +57,6 @@ class FSList : public Common::Array<FilesystemNode> {};
* To this end, we abstract away from paths; implementations can be based on
* paths (and it's left to them whether / or \ or : is the path separator :-);
* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
- *
- * NOTE: Backends still have to provide a way to extract a path from a FSIntern
- *
- * You may ask now: "isn't this cheating? Why do we go through all this when we use
- * a path in the end anyway?!?".
- * Well, for once as long as we don't provide our own file open/read/write API, we
- * still have to use fopen(). Since all our targets already support fopen(), it should
- * be possible to get a fopen() compatible string for any file system node.
- *
- * Secondly, with this abstraction layer, we still avoid a lot of complications based on
- * differences in FS roots, different path separators, or even systems with no real
- * paths (MacOS 9 doesn't even have the notion of a "current directory").
- * And if we ever want to support devices with no FS in the classical sense (Palm...),
- * we can build upon this.
- *
- * This class acts as a wrapper around the AbstractFilesystemNode class defined in backends/fs.
*/
class FilesystemNode {
private:
@@ -108,9 +100,9 @@ public:
bool operator<(const FilesystemNode& node) const;
/**
- * Indicates whether the object referred by this path exists in the filesystem or not.
+ * Indicates whether the object referred by this node exists in the filesystem or not.
*
- * @return bool true if the path exists, false otherwise.
+ * @return bool true if the node exists, false otherwise.
*/
virtual bool exists() const;
@@ -168,7 +160,7 @@ public:
FilesystemNode getParent() const;
/**
- * Indicates whether the path refers to a directory or not.
+ * Indicates whether the node refers to a directory or not.
*
* @todo Currently we assume that a node that is not a directory
* automatically is a file (ignoring things like symlinks or pipes).
@@ -179,28 +171,28 @@ public:
virtual bool isDirectory() const;
/**
- * Indicates whether the object referred by this path can be read from or not.
+ * Indicates whether the object referred by this node can be read from or not.
*
- * If the path refers to a directory, readability implies being able to read
+ * If the node refers to a directory, readability implies being able to read
* and list the directory entries.
*
- * If the path refers to a file, readability implies being able to read the
+ * If the node refers to a file, readability implies being able to read the
* contents of the file.
*
- * @return bool true if the object can be read, false otherwise.
+ * @return true if the object can be read, false otherwise.
*/
virtual bool isReadable() const;
/**
- * Indicates whether the object referred by this path can be written to or not.
+ * Indicates whether the object referred by this node can be written to or not.
*
- * If the path refers to a directory, writability implies being able to modify
+ * If the node refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
*
- * If the path refers to a file, writability implies being able to write data
+ * If the node refers to a file, writability implies being able to write data
* to the file.
*
- * @return bool true if the object can be written to, false otherwise.
+ * @return true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const;
@@ -221,6 +213,25 @@ public:
* @return true if matches could be found, false otherwise.
*/
virtual bool lookupFile(FSList &results, const Common::String &pattern, bool hidden, bool exhaustive, int depth = -1) const;
+
+
+ /**
+ * Creates a SeekableReadStream instance corresponding to the file
+ * referred by this node. This assumes that the node actually refers
+ * to a readable file. If this is not the case, 0 is returned.
+ *
+ * @return pointer to the stream object, 0 in case of a failure
+ */
+ virtual Common::SeekableReadStream *openForReading();
+
+ /**
+ * Creates a WriteStream instance corresponding to the file
+ * referred by this node. This assumes that the node actually refers
+ * to a readable file. If this is not the case, 0 is returned.
+ *
+ * @return pointer to the stream object, 0 in case of a failure
+ */
+ virtual Common::WriteStream *openForWriting();
};
//} // End of namespace Common