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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef COMMON_LOCALIZATION_H
+#define COMMON_LOCALIZATION_H
+
+#include "common/util.h"
+#include "common/keyboard.h"
+
+namespace Common {
+
+/**
+ * Get localized equivalents for Y/N buttons of the specified language. In
+ * case there is no specialized keys for the given language it will fall back
+ * to the English keys.
+ *
+ * @param id Language id
+ * @param keyYes Key code for yes
+ * @param keyYes Key code for no
+ */
+void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo);
+
+/**
+ * Get localized equivalents for Y/N buttons of the current translation
+ * language of the ScummVM GUI.
+ *
+ * @param keyYes Key code for yes
+ * @param keyYes Key code for no
+ */
+void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo);
+
+} // End of namespace Common
+
+#endif