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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef COMMON_RECT_H
+#define COMMON_RECT_H
+
+#include "scummsys.h"
+
+namespace ScummVM {
+
+/*! @brief simple class for handling both 2D position and size
+
+ This small class is an helper for position and size values.
+*/
+class Point {
+ friend class Rect;
+private:
+ int32 _x; //!< The horizontal part of the point
+ int32 _y; //!< The vertical part of the point
+public:
+ Point() : _x(0), _y(0) {};
+ Point(const Point & p) : _x(p._x), _y(p._y) {};
+ explicit Point(int32 x, int32 y) : _x(x), _y(y) {};
+ Point & operator=(const Point & p) { _x = p._x; _y = p._y; return *this; };
+ bool operator==(const Point & p) const { return _x == p._x && _y == p._y; };
+ const int32 & getX() const { return _x; };
+ const int32 & getY() const { return _y; };
+ int32 & getX() { return _x; };
+ int32 & getY() { return _y; };
+ Point operator+(const Point & p) const { return Point(_x + p._x, _y+p._y); };
+ Point operator-(const Point & p) const { return Point(_x - p._x, _y-p._y); };
+ Point & operator+=(const Point & p) { _x += p._x; _y += p._y; return *this; };
+ Point & operator-=(const Point & p) { _x -= p._x; _y -= p._y; return *this; };
+ bool isOrigin() const { return _x == 0 && _y == 0; };
+ void set(int32 x, int32 y) { _x = x; _y = y; }
+};
+
+/*! @brief simple class for handling a rectangular zone.
+
+ This small class is an helper for rectangles.
+ It is mostly used by the blitter class.
+*/
+class Rect {
+private:
+ Point _topLeft; //!< The point at the top left of the rectangle
+ Point _bottomRight; //!< The point at the bottom right of the rectangle
+public:
+ Rect() : _topLeft(0, 0), _bottomRight(0,0) {}
+ Rect(int32 x, int32 y) : _topLeft(0, 0), _bottomRight(x, y) {}
+ Rect(int32 x1, int32 y1, int32 x2, int32 y2) : _topLeft(x1, y1), _bottomRight(x2, y2) {}
+ Point size() const { return (_bottomRight - _topLeft); };
+ int32 width() const { return size()._x; }
+ int32 height() const { return size()._y; }
+ int32 left() const { return _topLeft._x; }
+ int32 right() const { return _bottomRight._x; }
+ int32 top() const { return _topLeft._y; }
+ int32 bottom() const { return _bottomRight._y; }
+ const Point & topLeft() const { return _topLeft; }
+ const Point & bottomRight() const { return _bottomRight; }
+
+ /*! @brief check if given position is inside the rectangle
+
+ @param x the horizontal position to check
+ @param y the vertical position to check
+
+ @return true if the given position is inside the rectangle, false otherwise
+ */
+ bool isInside(int32 x, int32 y) const {
+ return (_topLeft._x <= x) && (_bottomRight._x > x) && (_topLeft._y <= y) && (_bottomRight._y > y);
+ }
+ /*! @brief check if given point is inside the rectangle
+
+ @param p the point to check
+
+ @return true if the given point is inside the rectangle, false otherwise
+ */
+ bool isInside(const Point & p) const {
+ return (_topLeft._x <= p._x) && (_bottomRight._x > p._x) && (_topLeft._y <= p._y) && (_bottomRight._y > p._y);
+ }
+
+ bool clip(Rect & r) const;
+};
+
+}; // End of namespace ScummVM
+
+#endif