diff options
Diffstat (limited to 'common/rect.h')
-rw-r--r-- | common/rect.h | 53 |
1 files changed, 11 insertions, 42 deletions
diff --git a/common/rect.h b/common/rect.h index f71124434a..0cd10a2147 100644 --- a/common/rect.h +++ b/common/rect.h @@ -26,45 +26,10 @@ #ifndef COMMON_RECT_H #define COMMON_RECT_H -#include "common/scummsys.h" -#include "common/util.h" +#include "common/shape.h" namespace Common { -/*! @brief simple class for handling both 2D position and size - - This small class is an helper for position and size values. -*/ -struct Point { - int16 x; //!< The horizontal part of the point - int16 y; //!< The vertical part of the point - - Point() : x(0), y(0) {} - Point(const Point &p) : x(p.x), y(p.y) {} - explicit Point(int16 x1, int16 y1) : x(x1), y(y1) {} - Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; }; - bool operator==(const Point & p) const { return x == p.x && y == p.y; }; - bool operator!=(const Point & p) const { return x != p.x || y != p.y; }; - - /** - * Return the square of the distance between this point and the point p. - * - * @param p the other point - * @return the distance between this and p - */ - uint sqrDist(const Point & p) const { - int diffx = ABS(p.x - x); - if (diffx >= 0x1000) - return 0xFFFFFF; - - int diffy = ABS(p.y - y); - if (diffy >= 0x1000) - return 0xFFFFFF; - - return uint(diffx*diffx + diffy*diffy); - } -}; - /*! @brief simple class for handling a rectangular zone. This small class is an helper for rectangles. @@ -83,7 +48,7 @@ struct Point { When writing code using our Rect class, always keep this principle in mind! */ -struct Rect { +struct Rect : public Shape { int16 top, left; //!< The point at the top left of the rectangle (part of the rect). int16 bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect). @@ -110,7 +75,7 @@ struct Rect { @return true if the given position is inside this rectangle, false otherwise */ - bool contains(int16 x, int16 y) const { + virtual bool contains(int16 x, int16 y) const { return (left <= x) && (x < right) && (top <= y) && (y < bottom); } @@ -120,7 +85,7 @@ struct Rect { @return true if the given point is inside this rectangle, false otherwise */ - bool contains(const Point &p) const { + virtual bool contains(const Point &p) const { return contains(p.x, p.y); } @@ -181,19 +146,19 @@ struct Rect { return (left <= right && top <= bottom); } - void moveTo(int16 x, int16 y) { + virtual void moveTo(int16 x, int16 y) { bottom += y - top; right += x - left; top = y; left = x; } - void translate(int16 dx, int16 dy) { + virtual void translate(int16 dx, int16 dy) { left += dx; right += dx; top += dy; bottom += dy; } - void moveTo(const Point &p) { + virtual void moveTo(const Point &p) { moveTo(p.x, p.y); } @@ -207,6 +172,10 @@ struct Rect { h /= 2; return Rect(cx - w, cy - h, cx + w, cy + h); } + + virtual Rect getBoundingRect() const { + return *this; + } }; } // End of namespace Common |