diff options
Diffstat (limited to 'common/savefile.h')
-rw-r--r-- | common/savefile.h | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/common/savefile.h b/common/savefile.h index f30ddfc160..aa91b5859d 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -39,6 +39,7 @@ namespace Common { * That typically means "save games", but also includes things like the * IQ points in Indy3. */ +//typedef SeekableReadStream InSaveFile; class InSaveFile : public SeekableReadStream {}; /** @@ -46,20 +47,8 @@ class InSaveFile : public SeekableReadStream {}; * That typically means "save games", but also includes things like the * IQ points in Indy3. */ -class OutSaveFile : public WriteStream { -public: - /** - * Close this savefile, to be called right before destruction of this - * savefile. The idea is that this ways, I/O errors that occur - * during closing/flushing of the file can still be handled by the - * game engine. - * - * By default, this just flushes the stream. - */ - virtual void finalize() { - flush(); - } -}; +//typedef WriteStream OutSaveFile; +class OutSaveFile : public WriteStream {}; /** |