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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef COMMON_SHAPE_H
-#define COMMON_SHAPE_H
-
-#include "common/scummsys.h"
-#include "common/util.h"
-
-namespace Common {
-
-struct Rect;
-
-/*! @brief simple class for handling both 2D position and size
-
- This small class is an helper for position and size values.
-*/
-struct Point {
- int16 x; //!< The horizontal part of the point
- int16 y; //!< The vertical part of the point
-
- Point() : x(0), y(0) {}
- Point(const Point &p) : x(p.x), y(p.y) {}
- explicit Point(int16 x1, int16 y1) : x(x1), y(y1) {}
- Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; };
- bool operator==(const Point & p) const { return x == p.x && y == p.y; };
- bool operator!=(const Point & p) const { return x != p.x || y != p.y; };
-
- /**
- * Return the square of the distance between this point and the point p.
- *
- * @param p the other point
- * @return the distance between this and p
- */
- uint sqrDist(const Point & p) const {
- int diffx = ABS(p.x - x);
- if (diffx >= 0x1000)
- return 0xFFFFFF;
-
- int diffy = ABS(p.y - y);
- if (diffy >= 0x1000)
- return 0xFFFFFF;
-
- return uint(diffx*diffx + diffy*diffy);
- }
-};
-
-/*! @brief simple interface that provides common methods for 2D shapes
-
-*/
-struct Shape {
-
- virtual ~Shape() {}
- /*! @brief check if given position is inside this shape
-
- @param x the horizontal position to check
- @param y the vertical position to check
-
- @return true if the given position is inside this shape, false otherwise
- */
- virtual bool contains(int16 x, int16 y) const = 0;
-
- /*! @brief check if given point is inside this shape
-
- @param p the point to check
-
- @return true if the given point is inside this shape, false otherwise
- */
- virtual bool contains(const Point &p) const = 0;
-
- virtual void moveTo(int16 x, int16 y) = 0;
-
- virtual void moveTo(const Point &p) = 0;
-
- virtual void translate(int16 dx, int16 dy) = 0;
-
- virtual Rect getBoundingRect() const = 0;
-
-};
-
-} // end of namespace Common
-
-#endif