diff options
Diffstat (limited to 'common/system.h')
-rw-r--r-- | common/system.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/common/system.h b/common/system.h index 4e282d1f31..81b86820df 100644 --- a/common/system.h +++ b/common/system.h @@ -345,23 +345,6 @@ public: #ifdef ENABLE_16BIT /** - * Find a supported color format from a list of requested formats. Typical formats include: - * CLUT8 (e.g. 256 color, for most games), all backends must provide support for this format - * RGB555 (e.g. 16-bit color, for later SCUMM HE games) - * RGB565 (e.g. 16-bit color, for Urban Runner) - * - * These are the pixel formats for which the client code can generates data; - * they are not necessarily equal to the hardware pixel format. For example, - * a backend may perform color lookup of 8-bit graphics before pushing the - * screen buffer to hardware, or perform transformations of the ARGB color order. - * - * @param formatList A list of requested pixel formats, ordered by priority - * - * @return a supported ColorMode from the list, or kFormatCLUT8 if no supported format was found - */ - virtual Graphics::ColorMode findCompatibleFormat(Common::List<Graphics::ColorMode> formatList) = 0; - - /** * Set the color format of the virtual screen. Typical formats include: * CLUT8 (e.g. 256 color, for most games) * RGB555 (e.g. 16-bit color, for later SCUMM HE games) @@ -381,13 +364,6 @@ public: * @see Graphics::PixelFormat */ virtual Graphics::PixelFormat getScreenFormat() const = 0; - - /** - * Returns the pixel format description of the requested color mode - * @see Graphics::PixelFormat - */ - virtual Graphics::PixelFormat getPixelFormat(Graphics::ColorMode format) = 0; - #endif /** |