diff options
Diffstat (limited to 'common/system.h')
| -rw-r--r-- | common/system.h | 50 |
1 files changed, 39 insertions, 11 deletions
diff --git a/common/system.h b/common/system.h index ccca1fb7c7..95f970d956 100644 --- a/common/system.h +++ b/common/system.h @@ -125,7 +125,7 @@ public: kFeatureAutoComputeDirtyRects, /** - * This flags determines either cursor can have its own palette or not + * This flag determines either cursor can have its own palette or not * It is currently used only by some Macintosh versions of Humongous * Entertainment games. If backend doesn't implement this feature then * engine switches to b/w version of cursors. @@ -142,7 +142,22 @@ public: /** * Set to true to iconify the window. */ - kFeatureIconifyWindow + kFeatureIconifyWindow, + + /** + * This feature, set to true, is a hint toward the backend to disable all + * key filtering/mapping, in cases where it would be beneficial to do so. + * As an example case, this is used in the agi engine's predictive dialog. + * When the dialog is displayed this feature is set so that backends with + * phone-like keypad temporarily unmap all user actions which leads to + * comfortable word entry. Conversely, when the dialog exits the feature + * is set to false. + * TODO: Fingolfin suggests that the way the feature is used can be + * generalized in this sense: Have a keyboard mapping feature, which the + * engine queries for to assign keys to actions ("Here's my default key + * map for these actions, what do you want them set to?"). + */ + kFeatureDisableKeyFiltering }; /** @@ -437,21 +452,34 @@ public: virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0; /** - * Copies the current screen contents to a new surface, with the original - * bit depth. This will allocate memory for the pixel data. - * WARNING: surf->free() must be called by the user to avoid leaking. + * Lock the active screen framebuffer and return a Graphics::Surface + * representing it. The caller can then perform arbitrary graphics + * transformations on the framebuffer (blitting, scrolling, etc.). + * Must be followed by matching call to unlockScreen(). Calling code + * should make sure to only lock the framebuffer for the briefest + * periods of time possible, as the whole system is potentially stalled + * while the lock is active. + * Returns 0 if an error occurred. Otherwise an 8bit surface is returned. * - * @param surf the surfce to store the data in it - * @return true if all went well, false if an error occured + * The returned surface must *not* be deleted by the client code. + */ + virtual Graphics::Surface *lockScreen() = 0; + + /** + * Unlock the screen framebuffer, and mark it as dirty (i.e. during the + * next updateScreen() call, the whole screen will be updated. */ - virtual bool grabRawScreen(Graphics::Surface *surf) = 0; + virtual void unlockScreen() = 0; /** * Clear the screen to black. */ - virtual void clearScreen() {} + virtual void clearScreen(); - /** Update the dirty areas of the screen. */ + /** + * Flush the whole screen, that is render the current content of the screen + * framebuffer (resp. the dirty/changed parts of it) to the display. + */ virtual void updateScreen() = 0; /** @@ -763,7 +791,7 @@ public: //@{ /** - * Returh the audio mixer. For more information, refer to the + * Return the audio mixer. For more information, refer to the * Audio::Mixer documentation. */ virtual Audio::Mixer *getMixer() = 0; |
