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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef COMMON_TASKBAR_MANAGER_H
+#define COMMON_TASKBAR_MANAGER_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+#if defined(USE_TASKBAR)
+
+namespace Common {
+
+/**
+ * The TaskbarManager allows interaction with the ScummVM application icon:
+ * - in the taskbar on Windows 7 and later
+ * - in the launcher for Unity
+ * - in the dock on MacOSX
+ * - ...
+ *
+ * This allows GUI code and engines to display a progress bar, an overlay icon and/or count
+ * associated with the ScummVM icon as well as add the started engine to the recent items
+ * list (so that the user can start the engine directly in one click).
+ *
+ * Examples of use:
+ * - Track search progress and found engines when running the Mass Add dialog
+ * - Add an entry to the recent items when starting an engine
+ * - Show the current running engine icon as an overlay
+ *
+ * @note functionality will vary between supported platforms (due to API limitations)
+ * and some of the methods will just be no-ops or approximate the functionality
+ * as best as possible
+ */
+class TaskbarManager {
+public:
+ /**
+ * Values representing the taskbar progress state
+ */
+ enum TaskbarProgressState {
+ kTaskbarNoProgress = 0,
+ kTaskbarIndeterminate = 1,
+ kTaskbarNormal = 2,
+ kTaskbarError = 4,
+ kTaskbarPaused = 8
+ };
+
+ TaskbarManager() {}
+ virtual ~TaskbarManager() {}
+
+ /**
+ * Sets an overlay icon on the taskbar icon
+ *
+ * When an empty name is given, no icon is shown
+ * and the current overlay icon (if any) is removed
+ *
+ * @param name Path to the icon
+ * @param description The description
+ *
+ * @note on Windows, the icon should be an ICO file
+ */
+ virtual void setOverlayIcon(const String &name, const String &description) {}
+
+ /**
+ * Sets a progress value on the taskbar icon
+ *
+ * @param completed The current progress value.
+ * @param total The maximum progress value.
+ */
+ virtual void setProgressValue(int completed, int total) {}
+
+ /**
+ * Sets the progress state on the taskbar icon
+ *
+ * State can be any of the following:
+ * - NoProgress: disable display of progress state
+ * - Indeterminate
+ * - Normal
+ * - Error
+ * - Paused
+ *
+ * @param state The progress state
+ */
+ virtual void setProgressState(TaskbarProgressState state) {}
+
+ /**
+ * Sets the count number associated with the icon as an overlay
+ *
+ * @param count The count
+ *
+ * @note Setting a count of 0 will hide the count
+ */
+ virtual void setCount(int count) {}
+
+ /**
+ * Adds an engine to the recent items list
+ *
+ * Path is automatically set to the current executable path,
+ * an icon name is generated (with fallback to default icon)
+ * and the command line is set to start the engine on click.
+ *
+ * @param name The target name.
+ * @param description The description.
+ */
+ virtual void addRecent(const String &name, const String &description) {}
+
+};
+
+} // End of namespace Common
+
+#endif
+
+#endif // COMMON_TASKBAR_MANAGER_H