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-rw-r--r--common/util.h201
1 files changed, 49 insertions, 152 deletions
diff --git a/common/util.h b/common/util.h
index dfa57d7259..b90be0675b 100644
--- a/common/util.h
+++ b/common/util.h
@@ -25,7 +25,6 @@
#include "common/scummsys.h"
#include "common/str.h"
-
/**
* Check whether a given pointer is aligned correctly.
* Note that 'alignment' must be a power of two!
@@ -78,36 +77,6 @@ template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
# define SCUMMVM_CURRENT_FUNCTION "<unknown>"
#endif
-#define GUIO_NONE "\000"
-#define GUIO_NOSUBTITLES "\001"
-#define GUIO_NOMUSIC "\002"
-#define GUIO_NOSPEECH "\003"
-#define GUIO_NOSFX "\004"
-#define GUIO_NOMIDI "\005"
-#define GUIO_NOLAUNCHLOAD "\006"
-
-#define GUIO_MIDIPCSPK "\007"
-#define GUIO_MIDICMS "\010"
-#define GUIO_MIDIPCJR "\011"
-#define GUIO_MIDIADLIB "\012"
-#define GUIO_MIDIC64 "\013"
-#define GUIO_MIDIAMIGA "\014"
-#define GUIO_MIDIAPPLEIIGS "\015"
-#define GUIO_MIDITOWNS "\016"
-#define GUIO_MIDIPC98 "\017"
-#define GUIO_MIDIMT32 "\020"
-#define GUIO_MIDIGM "\021"
-
-#define GUIO_NOASPECT "\022"
-#define GUIO_EGAUNDITHER "\023"
-
-#define GUIO0() (GUIO_NONE)
-#define GUIO1(a) (a)
-#define GUIO2(a,b) (a b)
-#define GUIO3(a,b,c) (a b c)
-#define GUIO4(a,b,c,d) (a b c d)
-#define GUIO5(a,b,c,d,e) (a b c d e)
-
namespace Common {
/**
@@ -133,140 +102,68 @@ extern void hexdump(const byte * data, int len, int bytesPerLine = 16, int start
*/
bool parseBool(const String &val, bool &valAsBool);
+
/**
- * List of game language.
+ * Test whether the given character is alphanumeric (a-z, A-Z, 0-9).
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is alphanumeric, false otherwise.
*/
-enum Language {
- ZH_CNA,
- ZH_TWN,
- CZ_CZE,
- NL_NLD,
- EN_ANY, // Generic English (when only one game version exist)
- EN_GRB,
- EN_USA,
- FR_FRA,
- DE_DEU,
- GR_GRE,
- HE_ISR,
- HR_HRV,
- HU_HUN,
- IT_ITA,
- JA_JPN,
- KO_KOR,
- NB_NOR,
- PL_POL,
- PT_BRA,
- RU_RUS,
- ES_ESP,
- SE_SWE,
-
- UNK_LANG = -1 // Use default language (i.e. none specified)
-};
-
-struct LanguageDescription {
- const char *code;
- const char *unixLocale;
- const char *description;
- Language id;
-};
-
-extern const LanguageDescription g_languages[];
-
-
-/** Convert a string containing a language name into a Language enum value. */
-extern Language parseLanguage(const String &str);
-extern Language parseLanguageFromLocale(const char *locale);
-extern const char *getLanguageCode(Language id);
-extern const char *getLanguageLocale(Language id);
-extern const char *getLanguageDescription(Language id);
+bool isAlnum(int c);
/**
- * List of game platforms. Specifying a platform for a target can be used to
- * give the game engines a hint for which platform the game data file are.
- * This may be optional or required, depending on the game engine and the
- * game in question.
+ * Test whether the given character is an alphabetic letter (a-z, A-Z).
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is TODO, false otherwise.
*/
-enum Platform {
- kPlatformPC,
- kPlatformAmiga,
- kPlatformAtariST,
- kPlatformMacintosh,
- kPlatformFMTowns,
- kPlatformWindows,
- kPlatformNES,
- kPlatformC64,
- kPlatformCoCo3,
- kPlatformLinux,
- kPlatformAcorn,
- kPlatformSegaCD,
- kPlatform3DO,
- kPlatformPCEngine,
- kPlatformApple2GS,
- kPlatformPC98,
- kPlatformWii,
- kPlatformPSX,
- kPlatformCDi,
- kPlatformIOS,
-
- kPlatformUnknown = -1
-};
-
-struct PlatformDescription {
- const char *code;
- const char *code2;
- const char *abbrev;
- const char *description;
- Platform id;
-};
-
-extern const PlatformDescription g_platforms[];
-
-/** Convert a string containing a platform name into a Platform enum value. */
-extern Platform parsePlatform(const String &str);
-extern const char *getPlatformCode(Platform id);
-extern const char *getPlatformAbbrev(Platform id);
-extern const char *getPlatformDescription(Platform id);
+bool isAlpha(int c);
/**
- * List of render modes. It specifies which original graphics mode
- * to use. Some targets used postprocessing dithering routines for
- * reducing color depth of final image which let it to be rendered on
- * such low-level adapters as CGA or Hercules.
+ * Test whether the given character is a decimal-digit (0-9).
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is a decimal-digit, false otherwise.
*/
-enum RenderMode {
- kRenderDefault = 0,
- kRenderEGA = 1,
- kRenderCGA = 2,
- kRenderHercG = 3,
- kRenderHercA = 4,
- kRenderAmiga = 5
-};
+bool isDigit(int c);
-struct RenderModeDescription {
- const char *code;
- const char *description;
- RenderMode id;
-};
-
-extern const RenderModeDescription g_renderModes[];
-
-/** Convert a string containing a render mode name into a RenderingMode enum value. */
-extern RenderMode parseRenderMode(const String &str);
-extern const char *getRenderModeCode(RenderMode id);
-extern const char *getRenderModeDescription(RenderMode id);
+/**
+ * Test whether the given character is a lower-case letter (a-z).
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is a lower-case letter, false otherwise.
+ */
+bool isLower(int c);
-bool checkGameGUIOption(const String &option, const String &str);
-bool checkGameGUIOptionLanguage(Language lang, const String &str);
-String parseGameGUIOptions(const String &str);
-const String getGameGUIOptionsDescription(const String &options);
-const String getGameGUIOptionsDescriptionLanguage(Language lang);
+/**
+ * Test whether the given character is a white-space.
+ * White-space characters are ' ', '\t', '\r', '\n', '\v', '\f'.
+ *
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is a white-space, false otherwise.
+ */
+bool isSpace(int c);
/**
- * Updates the GUI options of the current config manager
- * domain, when they differ to the ones passed as
- * parameter.
+ * Test whether the given character is an upper-case letter (A-Z).
+ * If the parameter is outside the range of a signed or unsigned char, then
+ * false is returned.
+ *
+ * @param c the character to test
+ * @return true if the character is an upper-case letter, false otherwise.
*/
-void updateGameGUIOptions(const String &options, const String &langOption);
+bool isUpper(int c);
} // End of namespace Common